Nymphs

Nymph/Satyr info

Nymph Representative:

Aurora Laveau

Second in Commands:

Ashlan Rose ~ Satyr SIC position available (speak with Aurora)

 

About the species:

Nymphs are female nature spirits from Greek mythology which are well-known for their beauty. While they're often the descendent of gods and goddesses, they themselves are not typically regarded as goddesses in the same sense the Olympic gods are, as it's possible for them to be killed. Still, they're not considered mortals either, as they won't ever grow old or be affected by illness.

Nymphs are typically friendly in disposition, although there have been some exceptions. They're often associated with dance, music, love and promiscuity, and known to engage in love and sexual behavior not only with humans but also with other forest denizens such as Fauns and Satyrs. Historically, each Nymph or group of Nymphs is intrinsically linked with a specific location or landmark. Many are associated with water bodies, to the point that the alchemist Paracelsus used the term "Nymph" as a synonym for his water elementals, a.k.a. Undines.

The Nymphs are essentially physical incarnations of the forces of nature such as water or wind. They are a mysterious race, believed to have been created to preserve what is called "The Great Balance" As a result, they are spirits of neither good nor evil and will aid the side that is necessary to preserve or realign the afore mentioned balance. Depending on what type of Nymph the female is (water, land, wood,..) they have the ability to control a specific element.

Nymph legend says that they were created by an entity believed to be the source of all things natural to which they refer to as Shialakzoran, which literally means “Nymph mother” in ancient Esirian. This may also refer to Aurosozahnah, High Goddess of Nature from the ancient days prior to the Mianorite invasion. Shialakzoran, though highly revered, has never been worshiped by the nymphs. It is due to the nature of their relationship resembling more of a bond between a mother and her children as opposed to a goddess and her followers. As such, nymphs consider themselves all part of one big family. They refer to each other as cousin, if speaking to a nymph of another element, but will refer to nymphs of the same elemental alignment as sister.

All nymphs are female, however due to their longevity it is not necessary that they procreate. Which prevents their population from growing out of control or dwindling. Nymphs can born from nature itself, one day appearing from a minor gust of wind or newly budded tree in spring. They may also be born through mating with other sufficient races (depending on the race, mortal or immortal). Depending on the nymph, in the case of a female offspring, it will be born a nymph. This method of nymph creation is usually very rare, due to their nature of separating themselves from mortal society. 

Nymphs exist in an unusual state of limbo between life and death. In a general sense nymphs are immortal, however some nymphs can be killed or made mortal through rare circumstances, secrets that nymphs guard dearly.

Satyrs are creatures with the upper body of a man and the lower body of a goat complete with hairy goat legs and hooves, as well as goat horns, and the pointed ears of a goat. When in public, they tend to be clumsy, for they have to wear fake feet and hats so that the sound or appearance of their hooves or horns won't draw unwanted attention from humans.

As Dionysiac creatures, they are lovers of wine, women, and men, and are ready for every physical pleasure. They roam to the music of pipes (auloi), cymbals, castanets, and bagpipes, and love to dance with the Nymphs (with whom they are obsessed, and whom they often pursue), and have a special form of dance called sikinnis. Because of their love of wine, they are often represented holding winecups and appear often in the decorations on winecups.

Satyrs are described as roguish but faint-hearted folk — subversive and dangerous, yet shy and cowardly. They are also often depicted as fumbling, joking, and careless creatures.

 

 

Compatibilities:

Nymphs have especially low fertility rates, but can mate with almost any species. Luckily, regardless of the species they mate with, the child is almost always a Nymph.

Nymph pregnancies will last a full term of 9 months unless they procreate with a shifter; in that case, the full term pregnancy will last 7 months.

Nymph x Satyr will be either a Nymph or Satyr

Nymph/Satyr x Human will be a Nymph/Satyr

Nymph/Satyr x Vampire will be a Vampire

Nymph/Satyr x Werewolf will be a Werewolf

Nymph/Satyr x Warlock will be a Nymph/Satyr

Nymph/Satyr x Shapeshifters will be a Shapeshifter

Nymph/Satyr x Phoenix will be a Phoenix

Nymph/Satyr x Mermaid/Merman will be a Mermaid/Merman

Nymph/Satyr x Siren will be a Nymph/Satyr

Nymph/Satyr x Fairie will be a Nymph/Satyr

Nymph/Satyr x Incubus will be a Incubus/Succubus

Nymph/Satyr x Heretic will be a Nymph/Satyr

Nymph/Satyr x Cambion will be a Nymph/Satyr

Nymph/Satyr x Dhampir will be a Nymph/Satyr

Nymph/Satyr x Angels will be a Angel

Nymph/Satyr x Nephilim will be a Nymph/Satyr

Nymph/Satyr x Dragon will be a Dragon

Nymph/Satyr x Banshee/Banhee will be a Banshee/Banhee

 

Physiology:

Nymphs appear human, but usually have an appearance that is tied to their natural object - a dryad's hair will usually match the leaves of her tree (in all seasons), for instance, and water nymphs universally have blue eyes. Whatever their individual traits, they are always beautiful and youthful in appearance.

In addition to not aging, nymphs are immortal - as long as their natural object is around, so shall they be. They can, however, be harmed, generally in any way that a human can be. They share the specific strengths and weaknesses of their natural object, however - a water nymph cannot drown, but a dryad will be especially vulnerable to fire.

Every spring after attaining majority (which in nymphs usually takes as long as it took their natural formation to form), nymphs experience a fluctuation in their hormones somewhat akin to an animal going into heat. To put it bluntly, they become extremely horny, and seek out partners with which to have rather vigorous intercourse. Repeatedly. It is incredibly rare for them to produce offspring from these liasons, but any child born to a nymph will have an affinity for their mother's natural formation, while taking after its father in terms of genetic traits.

Satyrs are typically tall creatures much like their female counterparts. A fully developed satyr height ranges from 5'6 to 6'6, typically even at their tallest most will never reach a weight of more than 275 pounds. They are typically very nimble, and are typically rather lean well built. It is like most races where the male is the strong of the two genders; this does not differ for Nymphs and Satyrs. Yet, because Nymphs are magical creatures a completely physical satyr is still something of a great rarity. With proper conditioning any creature can become gradually stronger, this is also true with the Nymphs. A satyrs skin tone ranges from a light blue hue, to a darker blue tone, their hair although ranges from white, silver, to grey, as well have blue toned eyes.

Satyrs are male goat-human hybrids with the torso and head of a man, and in Greek tradition with the legs, and tail of a horse. Originally, Satyrs also had human feet before Roman alterations. They are often depicted with flat noses, large pointed ears, long curly hair, and full beards, with wreaths of vine or ivy circling their balding heads. They are able, however, to transform into the complete body of a man but eventually, must return to their satyr forms, these woodlands are called Fauns.

Fauns acquired their goat-like aspect through later Roman conflation with Faunus, a carefree Italic nature spirit of similar temperament. Hence satyrs are most commonly described in Latin literature as having the upper half of a man and the lower half of a goat. In Roman art, ature Satyrs have long goat's horns, while juveniles are often shown with bony nubs on their foreheads.

A thing that differs Satyrs and Nymphs is the fact that Satyrs possess two different eye colors (listed below).

 

Magical Characteristics:

As beings tied to nature, nymphs can communicate with plants and animals. Seeing as they control the elements, usually they and the elements get along, meaning they can generally encourage some sort of cooperation. In addition, nymphs can move through the woods without cracking a single twig or disturbing a single leaf, due to their kinship with nature.

Each nymph has a special tie to her natural formation, and can retreat into it regardless of normal impossibilities. A nymph cannot stray far from her natural formation without weakening. Her life is also dependent upon it - if something detrimental happens to her formation (a tree sickening, a river being polluted), she too will suffer. If her formation is destroyed, she dies. This relationship is not reversed - if a nymph is harmed or slain, her natural formation will remain untouched.

When a nymph is 'in heat', she exudes magically enticing pheromones, which are particularly effective on humans and satyrs.

 

Society and Habitat:

Nymphs from nearby natural things tend to gather in groups, but they can't wander far, and they don't have much interest in things beyond their natural habitat. With the pollution and industrialization prevalent in the modern world, nymphs are quickly becoming more and more rare. Under normal circumstances, nymphs cannot travel to another plane or world without severing the tie to their object, and therefore dying.

 

Various aspects of nature have their own particular kind of Nymph:

Celestial Nymphs: Apsara, in Indian religion and mythology, one of the celestial singers and dancers who, together with the gandharvas, or celestial musicians, inhabit the heaven of the god Indra, the lord of the heavens. Originally water nymphs, the apsaras provide sensual pleasure for both gods and men. They have been beautifully depicted in sculpture and painting in India and throughout areas of South and Southwest Asia influenced by Hinduism and Buddhism. Notable examples are the 5th–6th-century frescoes at Ajanta in India and at Sigiriya in Sri Lanka and the sculptures and bas-reliefs decorating the temples of Angkor, Cambodia. Aurae are the nymphs of the breezes. They were daughters of either the earth-encircling river Oceanus or the north-wind Boreas. Asteriae were nymphs of the stars. Most were daughters of the Titan Atlas including the Pleiades and Hyades, both of which were also classed as Oreiades (Mountain-Nymphs). Nephele were the nymphs of rain-clouds. They were numbered amongst the Okeanides (Oceanids).

Water Nymphs, called Nereids, are similar to Mermaids. The 3,000 Oceanids, the Nymphs of the oceans, are the daughters of the Titans Oceanus and Tethys. Naiads were nymphs of the earthly sources of fresh-water, including springs, rivers, streams, wells and fountains. Some were daughters of the earth-encircling river Okeanos (i.e. the Okeanides), while others were born of local River Gods. They were sometimes also associated with rain-clouds (the Naiad-Nephelai), trees (the Naiad-Dryades), and flowery meadows (the Naiad-Leimonides). Hydriads were fresh-water nymphs whose name comes from the Greek word hydros"water". They were essentially the same as the Naiades.

Land Nymphs are linked to particular geographic locations. Oreids, who inhabit mountains and ravines, often accompany Artemis on hunting expeditions. Alseids protect glens and groves, while Auloniads are found in pastures and mountain valleys, often in the retinue of Pan.

Wood Nymphs and Plant Nymphs are identified with particular species of trees. Often their bodies become part of the trees they inhabit. Dryads are associated with oak trees, Hamadryads with nut, elm and fig trees, and Anthousai with ash trees. Ovid tells the story of Daphne, the Nymph who becomes a laurel tree. The god of love Eros wounds Apollo the god of the Sun, with an arrow, causing him to fall in love with Daphne, daughter of the river god Peneus. A follower of Artemis and vowed to chastity, Daphne runs away from her pursuer. Just as Apollo is about to catch her, Daphne cries out to her father for help. The moment the cry leaves her lips, her skin turns to bark, her hair to leaves, her arms to branches and her feet to roots. Embracing the lovely laurel tree, Apollo declares it sacred and winds a laurel wreath around his brow.

Underworld Nymphs: The Lampades were the torch-bearing nymphs of the underworld who accompanied the goddess Hekate in her night-time revels and hauntings. They were the divine counterparts of the Eleusinian celebrants who carried torches in the nocturnal procession of the Mysteries of Demeter. Cocytiae is a representation of the darkness of the river Styx, the river of hatred.

Satyrs come in three forms; the Fauns of the woods, the Tritons of the sea and the Potamoi of the rivers.

The Potamoi are the counterparts to the water nymphs, to be specific the Oceanids. As the Ocanids were the 3000 daughters of the river god Oceanus and the goddess Thetis, they also had the same amount of sons, which were called the Potamoi (river gods) because they represented all the rivers. They were either depicted as men or with body parts of a bull or with a serpentlike fishtail.

The Tritons can be seen as the male versions of the sea nymphs, the Nereids. These ocean deities were the sons of the ocean god Triton, who is one of the gods in Greek mythology that had a fishtail. Just like their father, the Tritons are usually depicted as mermen with tails.

Fauns were male nature spirits that were known for their wild and often questionable behavior. They mostly lived in woodlands, mountains and pastures where the land and tree nymphs lived as well. But they did not have the same powers as the nymphs who watched over their trees etc. Instead, the Fauns were much more animalistic. They were often trying to seduce or abduct nymphs (mostly without success).

 

Depending on what type of Nymph they are, each has a specific eye color when using their elements (see below):

Celestial Nymphs: Aurae have aquamarine eyes, Asteriae have true sapphire eyes, and Nephele have satin gray eyes

Water Nymphs: Nereids have blue eyes and Oceanids have ice blue eyes

Land Nymphs: Oreids have hazel eyes, Alseids have brown eyes, and Auloniads have amber brown eyes

Wood and Plant Nymphs: Dryads have green eyes, Hamadryads have emerald green eyes, and Anthousai have forest green eyes

Underworld Nymphs: Lampades have crimson red eyes and Cocytiae have blood red eyes

Satyrs: Fauns have one brown eye and one gold eye, Tritons have one blue eye and one green eye, Potamois have one gray eye and one purple eye.

 

Controlled elements:

Classical elements typically refer to the concepts in ancient Greece of earth, water, air, and fire, which were proposed to explain the nature and complexity of all matter in terms of simpler substances. However, there are actually eight known elements of nature: Fire, Water, Earth, Air, Nature, Ice, Light, and Darkness. Each type of Nymph group are capable of performing two out of the eight elements unlike Aurora, who can perform every element (even though her main incarnation is a water nymph). Satyrs, however, can only possess one element.

Celestial Nymphs: Earth and Air

Water Nymphs: Water and Ice

Land Nymphs: Nature and Earth

Wood and Plant Nymphs: Air and Nature

Underworld Nymphs: Fire and Darkness

Fauns: Earth

Tritons: Water

Potamois: Ice

 

Elemental Abilities (Satyrs only possess the basics):

All Nymphs:

Enhanced Condition: The power to possess a physical and mental condition beyond the peak of human condition.

Environmental Adaptation: The power to survive and adapt to an environment.

Ecological Empathy: The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature.

Nature Unity: The ability to become one with nature.

Celestial

Asteriae;

Flight: The power to fly without any outside influence.

Night, Stellar and Constellation Empowerment: The powers to become stronger during the night, gain strength from stars, and gain enhancements from constellations.

 

Stellar Embodiment: The power to become the embodiment of the stars.

Constellation Manipulation: The power to manipulate constellations, asterisms and zodiac signs.

Aurae;

Air Embodiment: The power to become the embodiment of the element of air. 

Air Walking/Flight: The power to walk/fly in air.

Air Mimicry: The power to transform into or have a physical body made up of air.

Air Manipulation: The power to manipulate air/wind.

Air Teleportation: The ability to teleport via air and winds.

Nephele;

Sky Embodiment: The power to become the embodiment of the sky.

Air Walking/Flight: The power to walk/fly in air.

Weather Sensing: The power to predict the weather patterns.

Cloud Manipulation: The power to manipulate the clouds.

Cloud Teleportation: The power to teleport via the clouds.

Cloud Mimicry: The ability to transform into or have a physical body made up of clouds

Water:

Naiad;

Enhanced Strength: The ability to pull full-grown mortals into their waters to drown them and hold them there.

Water/Lake/River Manipulation: The power to manipulate water/lakes/rivers and everything in them.

Water Teleportation: The ability to teleport via water and water sources

Water Embodiment: The power to become the embodiment of the element of water.

Oceanide;

Ocean Embodiment: The power to become the embodiment of the ocean.

Hydroportation: The ability to teleport via water and water sources.

Ocean Manipulation: The power to manipulate the oceans and everything in them.

Hydriad;

these have similar powers to naiads, aside from the enhanced strength

Esoteric Water Generation: The power to generate esoteric water.

Speed Swimming: The power to swim at incredible speeds.

Water Defence: The ability to use water to defend oneself.

Land:

Oreid;

Earth Manipulation: The power to manipulate elements derived from earth.

Botanical Communication: The power to communicate with plant-life.

Plant/wood Mimicry: The power to transform into or have a physical body made up of wood/plants.

Alseid;

Land Manipulation: The power to become the embodiment of the land.

Unearth: The power to dig up anything/everything buried.

Botanical Communication: The power to communicate with plant-life.

Auloniad;

Forest Manipulation: The power to manipulate the forests and everything in them.

Botanical Communication: The power to communicate with plant-life.

Earth/Landmass Mimicry: The power to become or mimic the traits of a landmass/earth.

Wood and Plant:

Dryad;

Botanical Communication: The power to communicate with plant-life.

Plant Manipulation: The power to manipulate plant-life

Plant Growth: The power to influence the growth of plant life.

Plant Mimicry: The power to transform into or have a physical body made up of plant materials. 

Hamadryad;

Plant/wood Mimicry: The power to transform into or have a physical body made up of wood/plants.

Tree Embodiment: The power to embody the element wood.

Botanical Communication: The power to communicate with plant-life.

Anthousai;

Flower Manipulation: The power to manipulate flowers.

Flower Generation: The power to generate flowers.

Flower Mimicry: The power to transform into or have a physical body made up of flowers. 

Botanical Communication: The power to communicate with plant-life.

Underworld:

Lampade;

Afterlife Embodiment: The power to become the embodiment of the afterlife.

Hell-Fire Manipulation: The power to manipulate the demonic flames of Hell.

Underworld Manipulation: The power to manipulate the underworld.

Ghost Mimicry: The power to use the abilities of ghosts.

Cocytiae;

Underworld Manipulation: The power to manipulate the underworld.

Night Empowerment: The power to become stronger during the night. 

Soul Reading: The ability to perceive/read souls.

Fear Aura: The power to generate an aura of fear. 

 

Weaknesses:

Nature life force: A nymph's life force is connected to the specific part of nature that they control (e.g. a dryad with a tree, a myceliad with a mushroom, etc). As such, if that specific part of nature is destroyed, then the nymph will die.

 

SHOULD ANY OF THIS NOT MAKE SENSE AND CONFUSE YOU IN ANY WAY, PLEASE CONTACT AURORA. If your bio makes no sense or doesn't look like the info provided on this page, you will be contacted and asked to change things around.