Witches/Warlock

Witches/Warlock Info

Regent of the Witches Coven:

Anastasia Thornbrook

Witch Council Members:

Donovan Pierce — Catalina HansonAmelia Annalise Wolfe

 The Witch Council is currently accepting applications for 1 Council Member!

 FILL OUT APPLICATION HERE

 

Second in Command:

Jacob Beckett (also leader of the Heretics)

 

The Witches' Council, also called Council of Witchcraft, is the governing body of the witches and warlocks of the Covens of Vrevale. They are depicted as elders and very old-fashioned as they still use typewriters in modern times. The Council is responsible for policing witch crimes, the concealment of witchcraft to the uninitiated, and initiating the test of the Seven Wonders (see below). The Council only assembles under the gravest circumstances, such as the death of another witch. In the absence and/or death of a Supreme, the Council acts as second leaders to Anastasia. Four council members will be elected to serve the leader of the Witches and Warlocks and they will be expected to take on leadership roles, make decisions regarding the Coven, and assist where needed.

Witchcraft is a practice of magic that encompasses many different types of activities including astrology, divination, spell casting, and spirit communication. It includes the practices of many cultures, nations and religions as well as many books and writings dating back to ancient times. Depending upon the individual, some witches practice their power by certain belief systems, such as Shamanism, Voodoo, Wicca, or any number of other magical practices from countries and cultures all around the world. Although the majority of traditional witches are commonly portrayed as being kind and selfless humans who use their powers to maintain balance within the world it has been proven that some witches are independent thinkers who may go against the Balance of Nature by practicing their powers for dark and sinister or selfish deeds.

IMPORTANT INFORMATION: Witches can either be dark or light witches; also known as black and white witches; but it is not possible to be both, unless you are the leader of witches who, in this case, is Anastasia. She is the ONLY individual who can perform dark, traditional, ancestral and sacrificial magic; however, only council members can perform the seven wonders but they are also capable of preforming both types of magic (dark and traditional). Additionally, when using magic, dark witches' eyes will glow an black, light witches' eyes will glow white, the leader's eyes will glow silver, and the council member's eyes will glow gold. All heretics eyes will glow the same; black when their vampirism is in play and red when they are using magic.

Coven Mark:

 

Weaknesses:

  • Disbelief: The act of denying or disbelieving in one's potential could cause a witch to inadvertently suppress their magical power.
  • Distraction: Denying a witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally and take time to take effect, witches are vulnerable to attack before their completion. Additionally, certain spells require items, tools, and/or special events during casting, therefore they can't be invoked on mere whim.
  • Emotions: A witch's magic is subject to the influence of their emotional state and may fluctuate according to them when untrained. According to Sheila Bennett, strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing their powers.
  • Herbs: Ingestion of certain herbs can cause a witch to lose consciousness and prevent them from using magic for an undetermined amount of time. The Lobelia flower prevents concentration and the practice of magic and can be used to weaken a witch as one would weaken a vampire with vervain.
  • Hunter/Huntress' Blood: A supernatural hunter or huntress' blood can suppress all magic of a witch when consumed, as well as prevent magic from working on said witch. Prolonged ingestion is toxic, and ultimately leads to the death of the witch. Once black scabs start appearing on their body, the infected witches have less than a week of life, similar to how Vampires react to Werewolf toxin. There is no known cure to combat this disease.
  • Witchcraft: Witches are still susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects. A siphoner can siphon the magic from a witch and prolonged exposure may lead to death.
  • Mortality: Despite their mystical attributes, witches are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, snapped neck, etc.). However, witches can temporarily get around this weakness through the use of protection spells.
  • Overexertion: The excessive use of magic could lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.
  • Nature: It is said that nature will always find a balance when witchcraft is performed, thus spells will always have loopholes. This means, among other things, that no being can be truly immortal.

 

Compatibilities:

Witch pregnancies will last a full term of 9 months or in the case of a procreation with a shifter, 7 months.

Witch x Warlock will be a Witch/Warlock

Witch/Warlock x Human will be a Witch/Warlock

Witch/Warlock x Vampire will be a Heretic

Witch/Warlock x Werewolf will be a Witch/Warlock or Werewolf (which ever has the stronger bloodline)

Warlock x Nymph will be a Nymph

Witch/Warlock x Shapeshifters will be a Shapeshifter

Witch/Warlock x Phoenix will be a Phoenix

Witch/Warlock x Mermaid/Merman will be a Witch/Warlock

Witch/Warlock x Siren will be a Siren

Witch/Warlock x Fairie will be a Fairie

Witch/Warlock x Succubus/Incubus will be a Witch/Warlock

Witch/Warlock x Heretic will be a Witch/Warlock

Witch/Warlock x Cambion will be a Witch/Warlock

Witch/Warlock x Dhampir will be a Witch/Warlock

Witch/Warlock x Angels will be a Angel

Witch/Warlock x Nephilim will be a Witch/Warlock

 

The Seven Wonders: All Supremes are assumed to have demonstrated these abilities during their ascension to the Supremacy, despite not necessarily being depicted:

  • Telekinesis: The ability to manipulate objects with the power of the mind. This is the most commonly seen power, displayed by many witches. This is a very versatile power that witches use in many offensive and defensive ways.
  • Concilium: The ability to impose one's will onto another, allowing it to control many parts of the mind (such as actions, thoughts, memories, and etc). It can be resisted, though doing so causes increasing pressure to the point of explosion. If exercised, it can bend the strongest of wills. It's more commonly known as Coercion and Mind Control.
  • Pyrokinesis: The ability to create, control, and manipulate fire with the power of the mind.
  • Divination: The ability to obtain direct knowledge of an object, person, location, or physical event through means other than the user's physical senses. This can be activated by just being around a person, focusing on specific tasks, searching for information , and touching objects.
  • Transmutation: The ability to move instantaneously from one location to another without physically occupying the space in between, also known as Teleportation. Warlocks refer to this power as "Salire per spatium".
  • Vitalum Vitalis: The ability to balance the scales between one life force and another. Witches can transfer their own life force to nearly dead living things in order to heal them and can even resurrect the dead. Commonly seen side-effects are fainting and dizziness due to the strain. Can also be used to drain life force as well. On rare occasions, some witches are able to reverse injuries and the aging process, even those that resulted in death.
  • Descensum: The ability to descend into the netherworlds of the afterlife. Witches are able to project themselves directly into hell, which takes the form of their worst fears. If a witch is stuck for a certain amount of time, they will never be able to leave and their body disintegrates into dust. To use this power, they commonly chant an incantation. Witches and warlocks have been shown to project themselves into other people's personal hells. Incantation: "Spiritu duce, in me est. Deduc me in tenebris vita ad extremum, ut salutaret inferi. Descensum!"

     

Tools:

  • Amulets: An object that is used to protect its wearer from harm.
  • Athames: A ceremonial dagger with a double-edged blade that is commonly used to direct energy.
  • Candles: A block of solid wax with an embedded wick that is commonly lit to to amplify a witch’s spell.
  • Cauldrons: A large metal pot that is commonly used to hold the ingredients for elixirs and potions.
  • Grimoires: A family journal is documented with magical recipes, rituals, and spells. Grimoires can also be used as a Talisman to represent a witch.
  • Herbs: Various flora used as ingredients to be incorporated into spells as binding agents.
  • Stones: Various minerals and ores used to boost or bind a witch's spell.
  • Symbols: Seals drawn or written used as physical representations of spells.
  • Talismans: An object that is used to magnify a witch's power and/or represent them supernaturally.
  • Dark objects (used by dark witches ONLY): These are a particular kind of Enchanted Objects created through the special magical practice known as Kemiya to infuse them with supernatural properties.
  • Bracelet of Obedience: A bracelet cursed by witches to enforce obedience. 
  • The Cursed Stake: A dark object bound with a powerful curse that causes its target to go insane, and become a relentless, unstoppable ripper
  • Daggers: Blades that are used in various areas of Witchcraft, especially those requiring sacrifices or the drawing of blood.
  • Elixirs, Potions, and Tonics: Potions can be used to cure, such as elixirs and tonics as well as to damage, such as poisons.
  • Magic Symbols: The magic seals are powerful tools used primarily in more powerful magic practiced by lead witches.
  • Totems and Dolls: Totems are largely used in Representational Magic, where objects of significance (animals parts, symbolic figures etc.) are utilized as physical manifestations of a concept such as an aspect of a person's nature or intangible spells. They allow one to link the person with the will of the witch. Dolls (poppets, golem, figure veritas) are a specific category of totems identified as small human-like figurines with vast variations to represent a human victim for a variety of purposes and can be seen used by the witches to harm or locate their victims.
  • The Phoenix Sword: A supernatural short-sword that hosts the Phoenix Stone at its hilt and acts as its conduit that trapped the spirits of vampires when stabbed. Should the sword be destroyed, all vampires that were ever marked or stabbed by the sword would be free and possess the corpses of recently deceased, all over the world.
  • Phoenix Stone: A red, round-cut gemstone with several veins within that swirl when activated. The stone was part of The Phoenix Sword created as a supernatural prison to trap and house vampire souls. As such, the stone can also be used to magically reunite a vampire soul trapped inside of it with the soul's body.
  • The Hand of Glory: A Dark Object created and cursed by an unknown witch at some point in history. By appearance, it resembles a large dark red or black candle held by a hand-shaped candelabra. Each candle was magically imbued to open supernatural windows. To date, there have been three known to be in existence.

 

 Potions, Powders and Herbs: 

  • Healing Poultice: A concoction of herbs mixed together that acts like magnet attracting the healing powers of nature so that the one who drinks it will be healed.
  • Ingredients: Dried lavender, dried white flowers, candles, several grimoires.
  • Sight Recovering Potion: A magical mixture prepared to amplify or regain gift of sight.
  • Ingredients: Psychotropic Herbs (Sage of the Diviners, Jimsonweed), vines
  • Blindness Dust: A powder to make another person blind.
  • Ingredients: Wormwood and ripple weed
  • Truth Revelation Powder: A powder that reveals the truth when blown to one's face.
  • Ingredients: Witch hazel, chamomile, merlock orchid, Blue Calamus
  • Witch Killing Powder: A powder to kill witches or warlocks by making them hemorrhage from every pore in their body.
  • Ingredients: Jimson weed, Solomone's seal and snapdragon
  • Eternal Life Potion: A potion that renders the drinker immortal and unaging for so long as the immortal who is the source of the potion remains alive.
  • Ingredients: The tear of an immortal, honeysuckle, sage, candles
  • Power Granting Potion: The potion was a magic potion that grants another witch more powers.
  • Ingredients: A dark heart, mugwort, several grimoires, talismans
  • Mind Control Dust: Similar to Concilium, it consists in launch a magic dust in the person who passes to be controlled.
  • Ingredients: Camphor, Kandahār Root
  • Vampire Immunity: Vervain can be toxic when touched or ingested by a Vampire and if worn or ingested by a human, can prevent them from being compelled.
  • Werewolf Immunity: With similar effects the vervain has to vampires, wolfsbane can be very toxic to werewolves.

 

Spells and Rituals:

Biological Spells:

  • Pain Reduction Spell: A spell that can be used to reduce the physical pain of another person. While the pain diminishes, the spell however does not have any real healing properties.
    • Incantation: "Asinta Mulaf Hinto, Sho Bala."
  • Healing Spell: A spell that is able to instantaneously heal the injuries of a person through the use of magic much like vampire blood. It is capable of healing someone from a severe car crash. Such spells can be performed at a different levels of speed and effectiveness. Given the tedious nature of this type of spell, most occurrences have been performed non-verbally or off screen.
    • Incantation: "Repellendum malum minatur, ut nobis."
  • Paralysis Spell: A spell used to paralyze a target's body, including even those of vampires, which has the effect of preventing them from moving at all.
    • Incantation: "Igneme accende."
  • Preservation Spell: A powerful spell that allows a witch to preserve their own or the body of another being. Such a spell protects the deceased's body from any form of decay indefinitely.
    • Incantation: "Infernales, curare hominem. Restitue eum ad naturam. Infernales, curare hominem. Restitue eum ad naturam."
    • Requirements: Body of target, assorted herbs
  • Sleeping Beauty Spell: A spell that allows a witch to induce a mystical coma onto a target whose waking time is tied to another's death. The target's body is kept at perfect health and preserved until they wake up. The spell ensured that with the caster's death, became irreversible and that should the spell be tampered with, as to exploit a loophole, both linked targets shall die.
    • Incantation: "Perpetuum clausis"
    • Requirements: Target, blood of linked individual
  • Blood Gathering Spell: A simple spell that enables a witch to telekinetically gather and collect blood of a specific target to one point, whether it is the witch's own blood or that of another.
    • Incantation: "Venez sanguis. Venez sanguis, Venez sanguis la force de la bête à moi."
    • Requirements: Target's blood
  • Fertility Spell: A ritual that boosts a females fertility.
    • Incantation: "In Unum Edito, Dominus Sae Domina. Cuplas Sino Liberos."
    • Requirements: A witch's talisman
  • Metamorphosis Spell: An extremely rare and unique spell that can only be accomplished with comparable magical strength. At the most complex form of this spell, complete transmogrification can be performed. This is considered the most advance form of all biologically-related spells.
    • Incantation: Non-verbal
    • Requirements: Extremely powerful and advanced magic
  • Corruption Detection Spell: A spell that allows a witch to test for magic infused in a target's body.
    • Incantation: "Meus animus tuum dominatur."
    • Requirements: Blood of the Target
  • Substance Concentration Spell: A spell that allows the casting witch to concentrate a substance to a localized point within a biological system.
    • Incantation: "Confringe!"
    • Requirements: Target
  • Confirmation Spell: A spell that utilizes blood of a target to confirm whether or not if other individuals are linked to them.
    • Incantation: "Meus animus tuum dominatur."
    • Requirements: Blood of the Target
  • Beast Anti-Venom Spell: A direct cure to the lethal strain of engineered werewolf venom that was included into the magical concoction to create the Beast's enhanced bite.
    • Incantation: "La candidat au somme la toxique cantus"
    • Requirements: The Seven individual strains of Werewolf venom, five dark objects, chalk seven pointed star, seven candles, linked target's blood
  • Liquid Gathering Spell: A spell that allows the casting witch to gather and concentrate a liquid, such as tears, into a small vial.
    • Incantation: "Les lames colligo. Ad me gluttuli."
    • Requirements: Target liquid
  • Ailment Resistance Spell: A spell that directly effects the constitution of the casting witch, enabling them to resist certain physical ailments.
    • Incantation: "Resistus maledi."
  • Heartbeat Control Spell: A spell that allows the casting witch to control the rate of another person's heartbeat, as to keep them calm. Another similar spell helps one to regular their breath.
    • First Incantation: "Tardus pulsatio."
    • Second Incantation: "Corum spiritus"
    • Requirements: Target

Boundary and Sealing Spells

  • Tomb Sealing Spell: A powerful spell used to entrap vampires within a certain area. Furthermore, the spell would seal the door to prevent anyone from opening the door to the tomb.
    • Incantation: "Phasmatos Salves Nas Ex Malon, Terra Mora Vantis"
    • Requirements: A witches talisman, a Comet, two powerful witches, a pentagram, 5 Torches
  • Tomb Sealing Counter Spell: A spell that is able to reverse the effects of the Tomb Spell. When performing the spell, the boundary can be lowered. In doing so, it can allow vampires to enter, but not leave. With enough magic, the seal can be lifted, breaking the boundary completely allowing vampires to enter and leave freely.
    • Incantation: "Quo Incandis, Et Vasa Quo Ero Signos."
    • Requirements: Pentagram drawn on the ground, Four torches representing Earth, Air, Fire, Water, A bottle of water; A full moon
  • Unsealing Spell: A spell that enables an enchanted door, or something that has been magically sealed, to open.
    • Incantation: "Phasmatos Siprum, Emnis Abortum, Fasila Quisa Exilum San."
  • Doorway Sealing Spell: A spell used to lock and seal the doors of a room.
    • Incantation: "Vis porta."
  • Room Isolation Spell: A minor boundary spell in order to seal a room. The spell erects an invisible barrier to prevent specified targets from leaving or to enable certain ones to enter.
    • Incantation: "Apné sà mene"
  • Fire Boundary Spell: The spell allows the witch to trap individuals within a circle of fire. They would be unable to escape, and any attempt to do so would cause a surge in the fire's intensity.
    • Incantation: "Vis sera portus"
    • Requirements: Subjects, Fire
  • Fire Boundary Counter Spell: The spell allows the witch to undo a fire boundary spell, extinguishing the trap.
    • Incantation: "Namia Exum Solvos"
    • Requirements: Subjects, Fire
  • Sealed Boundary Spell: The spell prevents entry of vampires into a specific location, though other supernatural species (i.e. ghosts, werewolves and witches) or humans can pass through.
    • Incantation: "Sigalis Intransium"
    • Requirements: A line or circle of salt, which acts as the binding agent, is drawn surrounding the area or target
  • Threshold Spell: An ancient spell that dates back to the creation of vampires. The spell bars entry to vampires into the boundaries of a property or home that is owned by a living person (including witches, werewolves, Doppelgängers, etc.)
    • Incantation: "Omnas Quisa Operum"
  • Boundary Counter Spell: A counter spell used to reverse a boundary spell, specifically bound in salt.
    • Incantation: "Merabas Hic Libatal, Confremun Signas. Omus Quisa Tentum Exalis, Merabas Hic Libatal. Confremun Signas. Omus Quisa Tentum Exalis."
    • Requirements: 6 candles
  • Traveler Sealing Spell: The spell allows the Travelers to seal off a certain location, entrapping anyone within with an invisible barrier.
    • Incantation: "Otum adnarvet esnavit atim."
    • Requirements: Traveler Magic
  • Boundary Manipulation Spell: The spell allows a witch to manipulate the effects of a boundary spell placed by another witch. It can allow the witch to turn around the boundary's effects, for example, a spell that is supposed to keep people out will keep people trapped inside of a certain location.
    • Incantation: "Aven safa sa belise, de la mer..."
    • Requirements: Ancestral Magic, Binding agent of the original spell
  • Reinforced Boundary Destruction Spell: A spell that utilized raw magical power to break through (reverse) a complex imprisoning spell placed on a building.
    • Incantation: "Destruccive glas stav enfala. Destruccive glas stav enfala."
    • Requirements: Physical contact with the binding agent
  • Ancestral Boundary Reversal Spell: The spell allows a witch to undo a boundary spell, however if the boundary spell is bound to a powerful object, reversing it would be impossible without the binding agent. It was later confirmed as the same spell used to disrupt any form of magic.
    • Incantation: "Singuinata Venet a Superem"
    • Requirements: Ancestral Magic, Two or more witches
  • Imprisonment Spell: The enchanted vines will keep the target in place. The vines can't be broken by anyone until the witch who cast the spell reverses it.
    • Incantation: "Kembe Po transi"
    • Requirements: Vines
  • Semipermeable Boundary Spell: A spell that creates a boundary that allows a witch to trap a specific target while allowing anyone else to cross between it. While the bound person cannot leave of his or her own free will, they can be pulled from the boundary by another.
    • Incantation: "Repo oma dal most"
    • Requirements: Circle of Salt, Runes
  • Barrier Spell: The spell allows a witch to erect a boundary spell quickly in a small vicinity around them. One variant lack preparation or binding agents and maintained by the will of the caster through hand gestures while other forms of this spell can be utilized with a time limit.
    • Incantation: Non-verbal
    • Requirements: Focus, hand movements
  • Reinforced Boundary Spell: A powerful and complex spell to imprison a target within a set location, either with salt of within a building.
    • Incantation: "Apné en vrata!"
    • Requirements: Salt and candles; House
  • Blood Seal Unsealing Spell: A spell that utilizes a witch's blood to directly unseal a sealed object or location.
    • Incantation: "Déblotché par mon sang."
    • Requirements: The caster's blood
  • Doorway Unsealing Spell: A spell used to unlock an opening of a passage, whether bound with locks or chains.
    • Incantation: "Dissera portus."
    • Requirements: None
  • Shield Spell: A spell used to shield the casting witch from an oncoming attack, such as from fire.
    • Incantation: "Scutum."
    • Requirements: None
  • Containment Spell : A spell used to contain a person or entity within a limited boundary.
    • Incantation: "Imperium monstrum."
    • Requirements: None
  • Containment Reversal Spell : A spell used to reverse the Containment Spell.
    • Incantation: "Este lomuni destorium"
    • Requirements: None
  • Bubble Boundary Spell: A bubble-like boundary spell used in a localized area to protect the casting witch(es) and those around them.
    • Incantation: Bulla
    • Requirements: none

— Cloaking and Illusion Spells

  • Illusionary Cloaking Spell: More commonly known as an invisibility spell, this spell allows a witch to cloak themselves and their targets be it a person, object or certain locations completely based on perception. However, the magic can be disrupted by magical objects. The distance in which a witch is able to cloak their target is directly proportionate to their level of skill.
    • Incantation: "Invisique"
  • Illusion Spell: The spell allows a witch to alter the perception of the immediate vicinity creating illusions of objects and other people. Such spells range from creating manifestations appear real to altering the physical form of another or themselves. At more advanced levels they can become physical manifestations.
    • Incantation: "Nullum visa laris."
  • Disillusionment Spell: "The spell allows a witch to counter an illusionary cloaking spells, revealing magically hidden objects or people.
    • Incantation: "Phasmatos Oculacs"
  • Gemini Cloaking Spell: A spell used to shield oneself from a locator spell and disrupts visions trying to pinpoint their location. It can also be used on a group of people so long as they stay in a reasonably close approximation to the witch casting it.
    • Incantation: "Phasmatos radium calaraa.."
    • Requirements: A ring of candles, Salt and Iron powder
  • Silencing Spell: The spell works by throwing a handful of salt into a lighted candle. As long as the candle is lit, no one, including vampires and hybrids will be able to hear anything. Instead, all they will hear is sizzling sound.
    • Incantation: Non-verbal
    • Requirements: A lit candle, Salt
  • Privacy Spell: As long as the sage burns, no one will be able to overhear anything from the room in which it burns.
    • Incantation: Non-verbal
    • Requirements: Burning sage
  • Cloaking Spell: A spell developed and used to hide specifically from locator spells. Various witches employ different means and magics that range in power to stay effectively hidden from other witches.
    • Incantation: Non-verbal
    • Requirements: Sandalwood
  • Traveler Cloaking Spell: A powerful cloaking spell developed to hide a target even from the all seeing spirits of the Other Side.
    • Incantation: Non-verbal
    • Requirements: Traveler Magic
  • Essence Reveal Spell: The spell allows a witch to unveil and detect concealed mystical essences within talismans or relics.
    • Incantation: "Nulam estre viste"
    • Requirements: Target Object
  • Ancestral Illusory Spell: The spell allows ancestral witches to project an illusion over an entire location, transforming it such that unwanted intruders perceive it to be an infinite maze and will walk in circles. However, it is seemingly not powerful enough to deceive the sire-bond as such, sired hybrids are still able to sense the location of their sires.
    • Incantation: Non-verbal
    • Requirements: Place of power (e.g. Lafayette Cemetery), The Ancestors
  • Ancestral Cloaking Spell: The spell will cloak several people so that the location seems empty to anyone outside as long as the witches continue chanting.
    • Incantations: "...keschede sede ni canun keschede senu ni..."
    • Requirements: Ancestral Magic, Two or more witches are required, lit candles.
  • Decoy Spell: A spell that uses the practice of representational magic to allow a witch to craft the illusion of the target's presence onto a clay doll, replicating it's power source. However, the illusion only lasts for as long as the witch focuses on the spell.
    • Incantation: "Sin eh-tey ex avan-ha vin tan-took koh."
    • Requirements: Golem, Beating heart, Blood of target, Crushed herbs, A lit candle
  • Moroccan Cloaking Spell: A powerful spell that completely cloaks a target and prevents locator spells from finding them. The spell is strong enough to obscure locations from cities to even that of continents.
    • Incantation: "Calpriziana Offina Alta nestra fuero menut."
    • Requirements: Target
  • Glamour Spell: A powerful spell that can grant a person the appearance of another. The spell is performed by obtaining the hair of the target and using it as a conduit on a poppet which serves as the anchor of the spell. The spell is activated once the poppet is dipped into blood (presumably of the person whose appearance the target is taking). Should the witch wish to remove the glamour, the poppet needs to be burned.
    • Incantation: "Kache l'nan san. Jen chèch je yo."
    • Requirements: Dozens of Candles, Bowl of Blood, Target's Hair, Poppet, Animal Bones
  • Regent Cloaking Spell: A powerful spell that the leader of witches can use to completely hide the whereabouts of individual people.
    • Incantation: "Cœur là vous votre tai ma say tou..."
    • Requirements: Dozens of Candles, Animal Bones, Stones, Power of Leader
  • Diversion Spell: A spell to prevent witches from finding the true location of a target by deviating their presence to a set location. Therefore any witch performing a locator spell will be drawn to said false location.
    • Incantation: "Veritas, Honorum, Justitia, Sapientia, Scientia."
    • Requirements: Target's Blood, Burning sage, Oleander, Spotted Owl Feather, Candles
  • Translucence Spell: A spell that causes objects or walls to become see-through, as if looking through glass.
    • Incantation: "Preitori Speculo"
    • Requirements: Ceiling

— Curses and Hexes (Only dark witches can perform these)

  • The Travelers' Curse: An extremely powerful curse that turns nature against a tribe of people, such as the Travelers. The curse worked by ensuring that should the Travelers ever settle down somewhere, natural disasters would ensue.
    • Incantation: "Balneum infinitum. Dona salui conductus."
  • The Hybrid Curse: A powerful spell, initially performed 1000 years ago, that suppresses a hybrid's werewolf nature. It works by channeling the power of the full moon into a moonstone while using the blood of a doppelgänger as a binding agent.
    • Incantation: "Anima marcam. Iskoristi vuka."
    • Requirements: Full moon, Salt, Fire; Moonstone soaked in werewolf leader's blood, burning wood log pentagram; Chalk pentagram and a bowl of fire.
  • Death Induction Spell: This spell is performed by drawing power from the candles and using it to boil the belonging of the spell's target into liquid. The spell takes effect immediately, causing the victim to throw up blood, have painful aneurisms. One of the signs that the victim is under this curse are their blood-shot eyes.
    • Incantation: "Phasmatos incendere ad pulvox."
    • Requirements: Target's personal belonging, Several candles
  • Insanity Hex: A curse invoked by tracing a symbol on the victim's hand while using the power of a cursed rosary, used to induce madness. The spell will drive the victim insane to a point where they become violent and kill. If a Hex like this is allowed to set in for too long, it can no longer be reversed. It is explained that hexes like this begin with magic, but after a while they alter the very chemistry of the brain, making them irreversible.
    • Incantation: "Deja fou."
    • Requirements: Powerful magic (leaders, council), Physical contact, dark object
  • Poppet Death Curse: The spell is performed by stabbing a poppet with a needle while chanting. The victim will experience shortness of breathe, cold chills, weakness, vomiting blood and then unconsciousness. The victim will eventually die in a span of two days.
    • Incantation: "Purger l'interieur, éteindre la lumiere dans cette font."
    • Requirements: Powerful magic (leaders, council), A poppet, Needle
  • Death Curse: This curse allows a witch to punish someone by condemning them to a slow, supposedly irreversible death. In the case of possession, it also allows the witch to trap the possessing spirit inside the body of their vessel, so that they can't escape the curse.
    • Incantation: "O se kwe pe se."
    • Requirements: Physical contact with the victim
  • The Werewolf Curse: A powerful curse that could force werewolves to stay in their wolf form except on full moons.
    • Incantation: "Torsion fou mort de l'espirit."
    • Requirements: Powerful magic (leaders, council), Full Moon
  • Maiming Curse: The spell allows a witch to cripple the hands of their target in addition to producing a ring of fire around them.
    • Incantation: "Per se qui e fracta toi, per se qui e total toi."
  • Stake Curse: A powerful curse bound to the dark object, 'The Cursed Stake', that causes its target to go insane, and become a relentless, unstoppable ripper. It activates upon the removal of its target with a physical representation of a skull mark on the victim and seemly hard to remove.
    • Incantation: "Meus animus tuum dominatur."
    • Requirements: Wooden Stakes, Skull Markings
  • Death Spell: A spell that is uses black magic to induce death upon a target of the witch's choosing.
    • Incantation: "Tenebris anima vestra contundito mortem et conteret spiritum. Frange vitam nolite corde ut sub terra esse, ad tenebras usque in sempiternum."
    • Requirements: Black magic (magic only the leader of witches is capable of using)

— Disenchantment and Destruction Spells

  • Talisman Destruction Spell: A variety of spells used to break the link between a Talisman and a spell, which which may result in the destruction of the object in question.
    • Incantation: Non-Verbal
    • Requirements: Talisman, Pentagram, Ring of fire, Comet
  • Dispelling a Daylight Amulet: A spell used to neutralize the protective magic of the Daylight Amulets worn by vampires, effectively allowing them to burn in the sun.
    • Incantation: "Sul opraem chele kouzlo."
    • Requirements: Spirit or Traveler Magic
  • Dispelling the Bracelet of Obedience: The bracelet cursed by the witches to force obedience will have it's mystical abilities "bleed" out, which will also deactivates all its magical properties.
    • Incantation: "Dinti tu e sedo per un dayen un trahen ble doce mozore un frantue e sedo per un trahen, un trahen ble do sedo per."
    • Requirements: Physical contact with the Bracelet of Obedience
  • Dark Object Release Spell: A spell that is able to overpower dark objects, neutralizing its effects.
    • Incantation: "De tu me ne s'en fin"
  • Blocking The Werewolf Curse: A powerful spell that allows a witch to temporarily block the Crescent curse, a spell used to condemn werewolves to their wolf form for the entire month except the full moon.
    • Incantation: Non-Verbal
    • Requirements: Powerful Magic of the Curse's Creator, Blood and Hair of the cursed target, Candle.
  • Insanity Curse Removal Spell: A spell that allows a witch to reverse the specific curse bound to the curse stake that induces insanity. This is done by enchanting a silver blade with which to cut off the mark representing the curse on the target's body.
    • Incantation: "Niax en at tem alach ti. Niax en at tem alach ti."
    • Requirements: Candles, Silver Knife, White Muskroot
  • Maiming Counter Curse: A spell that allows a more powerful witch to counter the effects of a curse before it takes root within the target.
    • Incantation: "Detere se deforum, detere se deforum"
    • Requirements: Powerful magic, More power than the casting Witch (i.e. that of a the leader)

— Divination Spells

  • Prophecy Reliving Spell: The spell allows a witch to receive and review already seen prophetic visions in addition to determining its authenticity.
    • Incantation: "No mentre la prophecie que la veo le otra ve..."
    • Requirements: Candles, Blood of prophet, Names of People Involved
  • Agenda Divination Spell: A powerful ritual that allows a witch, with the help of her coven to discover a person's truest intentions through a manner of divination. A sacrifice, such as a beating heart is required for the spell.
    • Incantation: "Un look au net fer mal au temium"
    • Requirements: A Heart, Candles, Tarot Cards
  • Early Warning Spell: A powerful ritual that will warn the caster if any of the intended targets she prepares within the spell are being affected by magic.
    • Incantation: "Balneum infinitum. Dona salui conductus."
    • Requirements: Candles, Hair of the target's for protection
  • Spell of Revelations: A powerful spell used for Divination; it is commonly used by an entire coven, to search through and reveal the unknown. It can also reveal secret desires of individuals.
    • Incantation: "Cinis est anima, oriri ex igne, revertere ad me, revertere ad me! Revertere ad me!"
    • Requirements: Water, One candle per witch, Pool of water. Bowl of Bones

— Elemental Spells

  • Fire Spell: A spell that is able to create fires or ignite flammable objects such as alcohol. It is similar to the passive, non-verbal pyrokinetic power used by most witches.
    • Incantation: "Incendia / Phasmatos Incendia"
  • Fire Extinguishing Spell: A minor spell used to extinguish small fires in a localized area.
    • Bonnie's Incantation: "Suctus Incendia"
  • Ember Spell: A minor spell used to teach new witches to ignite objects on fire, like a line of salt.
    • Incantation: "Phasmatus Ignitium Dos Ex Salvo, Phasmatis Ignitium Dos On Salvo, Phasmatis Ignitium Dos On Salvo"
    • Requirements: Line of Salt
  • Nature Spell: A spell that channels Nature to enhance and accelerate the growth of flowers, plants or entire gardens.
    • Incantation: "Phasmatos Tribum, Melan Veras. Phasmatos Tribum, Melan Veras"
  • Plant Revival Spell: A spell used to channel Nature to revive dead vegetation.
    • Incantation: "Phasmatos Tribum, Plantus Vivifey, Plantus Herbus."
  • Flower Revival Spell: A spell that channels Nature and the Ancestors to revive dead flowers.
    • Incantation: "Belle la vie a cette fleur, maintentant."
    • Requirements: Ancestral Magic
  • Tempest Spell: A powerful spell performed using potent sage to summon a storm from afar. The witch then proceeds to blow into the bowl, intensifying the storm. The spell can also quell the storm, should the witch so desire.
    • Requirements: Bowl of serpent's blood, Sage, Stones, Candles
  • Water Flow Spell: A minor spell used to find and control nearby sources of water.
    • Incantation: "Confuso fatina, ignos et ignos mortifina."
  • Hellfire Manipulation Spell: A powerful spell that utilized a large coven of Bennett witches to contain, control and prevent the unleashing of hellfire.
    • Incantation: "Phasmatos motus incendiarios!"
    • Requirements: Coven of 100 witches
  • Combustion Spell: A violent fire spell that ignites an object and rapidly spread in it's immediate, localized vicinity, causing it to explode.
    • Incantation: "Bruciare supe terram, faciendo ignis ga praemium."
  • Flower Petal Shower Spell: A simple, yet showy, spell that causes flower petals to erupt from a flower and to fly into the air.
    • Incantation: "Tomar lento. Na paz, amor."
    • Requirements: Flowers
  • Water Freeze Spell: A minor spell used to rapidly freeze flowing water on a solid surface.
    • Incantation: "Glace, solidatur. Glace, solidatur..."
    • Requirements: Flowing water
  • Spark Spell: A minor spell used to generate a spark of electricity.
    • Incantation: "Lecutio."

— Enchantments

  • Talisman Creation Spell: The witch crafts together stones and herbs into a pendant while imbuing their magic into the talisman to focus and enhance their spells.
    • Requirements: Stone or Jewel
  • Incapacitation Enchantment: An enchantment placed upon an object that will render the said target unable to breath eventually leaving them unconscious upon contact.
    • Incantation: "Phasmatos incendia movet, phasmatos incendia moventur"
    • Requirements: Moonstone (Object)
  • Incapacitation Ash Spell: An enchantment that charges the personal item of the target with magic so that when burnt until it's an ash, it will render said target unstable and unconscious upon contact.
    • Incantation: "Terra Mora Vantis, Quo Incandis."
    • Requirements: Personal item of the target, Water
  • Coven Enchantments: A spell, or multiple spells, used to enchant certain objects with mystical properties. Whether the spell used to create such enchantments are different from one another or similar remains to be seen. However, the spell can have a wide range of effects. When enchanted, the Coven Device, can cause a high-screeching sound capable of incapacitating vampires and werewolves when activated, though it only works once, for approximately five minutes.The Coven Compass allows one to detect vampires within an set location so that the needle will constant move towards a vampire. Finally, the Coven Ring, are the most powerful protective enchantment that prevents the permanent death of a non-supernatural human killed by a supernatural creature.
    • Incantation: "ego ex vos, vos ex unos."
    • Requirements: Coven device, compass, ring
  • White Oak Ash Dagger Creation Spell: An enchantment placed upon silver daggers that allows them to subdue a vampire when mixed with the ash of the White Oak Tree. The enchantment was cast with a side effect that will kill a supernatural being who tries to use the dagger.
    • Incantation: "Sanguinatum planicium. Sanguinatum planicium."
    • Requirements: Silver Daggers, White Oak Ash
  • Restoration Spell: A powerful, protective enchantment that completely restores an object which previously destroyed. Alternatively, the spell can be cast directly upon the destroyed object, while the witch is holding it, and it will return to its original state.
    • Incantation: "Leigheas brotin, leigheas brotin..."
    • Requirements: Physical contact with the object
  • Weapon-Binding Spell: An indestructible object can be created through this spell by binding it to a source of strong and protective magic that is long-lasting.
    • Incantation: "Vescaram Anta Intacurum, Vescalis Dissendis Divinitum. Ex Tutum Tatum, Dimentum Talos. Dox Toxem, Dox Malum. Dox Divinitum."
    • Requirements: Target object, Source of powerful protective magic
  • Electromagnetic Disruption Spell: The spell prevents the use of modern day electronics, such as phones, by interrupting its electrical current or cellular signal.
    • Incantation: "Vidau."
  • Dreamcatcher Sight: Twin mystical dreamcatcher charms adorned with animal bones and chicken feet can be enchanted to spy on a subject.
    • Requirements: Pair of willow hoops
  • Fixation Enchantment: A minor spell that magically binds two object, such as a bracelet (jewelry) to the person wearing it whether they are the caster of the spell or not to prevent the object's removal.
    • Requirements: Enchanted object
  • Object-Mending Spell: The object in question will slowly mend itself as the witch chants the spell. If a witch's concetration is broken, the spell will be undone.
    • Incantation: "Venez très connu cendre."
    • Requirements: The broken object
  • Chain Reinforcement Spell: The spell uses a poppet to enchant the properties of a chain, binding their target. The chains are strengthen such that it remains unbreakable.
    • Requirements: Poppet, Chains
  • Dark Object Creation Spell: Several spells fall under this category, enacted through a type of Arabian magic known as Kemiya. Such spells allow witches to imbue objects with magical abilities using a precise chemistry of science and spirit.
    • Incantation: "Lim Ala dar ala dilj."
    • Requirements: Kemiya, Two witches, a perfect Paragon diamond, and the object in question
  • Transmutation Spell: The object that the witches are holding will slowly be set on fire. As the flame consumes the object, it will then be made into pure gold. Practice of magic such as this is called Kemiya, an Arabian form of witchcraft that intersects science.
    • Incantation: "E Loke Gae La lidi."
    • Requirements: Physical contact with the object, Two or more witches, a close bond between the witches
  • Solidifying Spell: A spell used to reverse the process of melting or at the very least, slow it down.
    • Incantation: "Convultaras distiere. Convultaras distiere."
    • Requirements: Salt
  • Truth Spell: A simple spell that utilizes a human like doll known as a Figure Veritas. It is used such that when it is stabbed through the "heart" , the target will be compelled to tell their darkest truths.
    • Incantation: "Chế cao su đã. Chế cao su đã. Chế cao su đã"
    • Requirements: Figure Veritas, Knife
  • Serratura Activation Spell: The witch is required to paint several symbols on their body as they cast the spell surrounded by dozens of lit candles. The object is then activated by allowing blood to fall on it.
    • Incantation: "Reveye ak. Reveye moman ak trape dife. Moman ou sè prè. Tann prizonye ou."
    • Requirements: Dozens of Candles, Bowl of Blood, the Serratura, Painted Symbols
  • Protection Charm: A spell that enchants an object with a powerful spell of protection against dark magic and/or evil.
    • Requirements: Charm
  • Fixation Enchantment Removal Spell: A direct counter-spell to remove a Fixation Enchantment on a piece of jewelry.
    • Incantation: "Denne legatura"
    • Requirements: Spelled Jewelry
  • Magic-Bound Enchantment: A spell that imbues the magic of multiple witches into an object, rendering it capable of killing other powerful beings.
    • Incantation: "Endo bimi lomo vendre"
    • Requirements: Four of the strongest Witches, Weapon (Axe)
  • Shock Enchantment: An enchantment that zaps the wearer whenever they say anything mean. The spell also increases in voltage with each mean statement resulting in greater pain with each shock.
    • Incantation: Impulsa Animositas
    • Requirements: Bracelet

— Immortality Spells

  • The Immortality Spell: One of the most powerful spells in history as well as one of the greatest achievements in the history of witchcraft. The spell allowed one to transcend death in the form of an elixir. When drunk, the recipient of the spell becomes a true immortal with peak physical conditioning and enhanced psychic abilities. Being a violation of nature's laws, mortal doppelgängers would be created as a consequence to be a version that can die.
    • Incantation: "Quest Ero Immortalis. Phasmatos, Victoris, E Insipio Exu Ne Moris, Quest Ero Immortalis."
    • Requirements: Targets, Storm (lightning), Fire, Ceremonial Jug
  • The Cure for Immortality: A powerful spell that crafted the only known elixir to cure true immortality, as well as various other forms such as vampirism, and render an immortal being vulnerable to death.
    • Incantation: "Magi somn et immortalis. Binde oss."
    • Requirements: Runic Symbols, Circle of Salt
  • Vampire Creation Spell: A modified version of Qetsiyah's immortality spell which, unlike it's older counterpart, worked ritualistically. The spell made its targets completely immortal, save for the object called upon for their immortality, as well as being physically superior to werewolves in every aspect; such as enhanced speed, strength, agility, and fangs. Consequently, nature provided every weaknesses to their strengths, affecting even more so their vampire descendants to the point of fatality. The spell was also interwoven with a linking spell so that if the original sire was destroyed, so would their sireline.
    • Incantation: "Drende moral associeres. Drende moral associeres."
    • Requirements: Spirit or Dark Magic, The Sun / Celestial Event (Full Moon; possibly), White Oak Tree (or Human life-link), Death of targets, Blood (to complete transition)
  • Beast Creation Spell: A modified version of Esther's vampire creation spell that created a unknown creature similar yet superior to the strongest Vampires. The spell was reverse-engineered by a coven of witches that would create an elixir that would turn its target into an immortal hybrid-like vampire with fangs laced with a new strain of werewolf venom that would even kill an Original vampire.
    • Incantation: "Filia maximo. Filia maximo. morsus, morsus, morsus, morsus, morsus, morsus. advenio donec duo est revertus mors..."
    • Requirements: Blood of the Leader of Witch, Seven types of Werewolf Venom, White Oak, Massive Source of Power, Death of Target, Dark / Ancestral Magic
  • Beast Reversal Spell: A powerful spell that is able to undo the effects of the Beast Creation Spell; the spell will turn the 'Beast' back into a regular vampire.
    • Incantation: "Anular forte é les forte a las."
    • Requirements: Leader of Witches, Magic that Powered the Original Spell (i.e. Dark Magic), The Beast
  • Golem Creation Spell: A spell using black magic to create an immortal golem from mud, capable of consuming any supernatural or human being into an endless space inside itself.
    • Incantation: "Phasmatos Sintu Corpora, E It A Rero."
    • Requirements: Black Magic, Mud
  • Golem Dissolution Spell: A powerful spell that is able to alter the effects of the Golem Creation Spell; the spell uses black magic to trap and dissolve the golem back into its natural state, a black pit. The spell however, only binds the immortal golem and does not destroy it.
    • Incantation: "Sintasia Sintu Corpora."
    • Requirements: Knife, Urn, and Chalice; Eleven witches and black magic

— Invocations and Cleansings

  • Spirit Harnessing Spell: A spell that can charge a witch with a large amount of power and focus it into said witch by invoking the Spirits. The spell is cast at a site where many witches have met violent deaths. Provided their willingness to grant such power, said witch has to focus on her intention and agree to their terms.
    • Incantation: "Sa vas est cure est vos facultas..."
    • Requirements: Site where a number of witches have met with violent deaths, Spirit Magic
  • Séance Spell: A spell used to contact the spirits from the Other Side. Powerful witches are able to seek out specific spirits and may in turn, be possessed by them. In that respect, a witch acts much like a medium and allows said spirit to interact with the physical plane.
    • Incantation: "Phasmatos Manex, Un Domo Hax, Fero Adiuvex."
    • Requirements: Candles
  • Expression-Cleansing Spell: A spell used by a coven of witches, minimum of 12, that invokes the spirits of nature in order to cleanse a witch of Expression. Said witch needs to be a willing party as part of the ritual involves her calling out to the spirits (with the incantation) as well. However, doing so causes a lot of pain as the practice of Expression rejects the spirits.
    • Incantation: "Phasmatos Tribum Nas Ex Viras, Purgal Animum Sous Obscarus. Phasmatos Repallus Tantian, Maltuscanum Anium Par Vas."
    • Requirements: Coven (min. 12) of witches linked as one / Spirit Magic
  • Contacting a Witch Ancestor: This spell allows a witch to communicate with a specific dead witch among the Ancestors and with their permission, channel their power.
    • Incantation: "Ven el forte es cufe, Ven el forte es cufe, Ven el forte es cufe, Ven el forte es cufe."
    • Requirements: Ancestral Magic, Tomb of target ancestor, Candles
  • Regent Ancestral Communion Spell: A powerful spell that allows the Leader of Witches to go into a chanting trance-like state to directly commune with the Ancestors.
    • Incantation: "L'objet perdu que petis est in civitate, in qua non dico l'objet que petis in civitate... l'objet que... que..."
    • Requirements: Ancestral Magic, Various stones and herbs, Burning sage, Candles
  • Calling Spell: The spell's true purpose is unknown though it can be assumed it was an invocation of the Ancestors, due to the whispering voices surrounding the witch casting the spell.
    • Incantation: "Attendez notre appel."
    • Requirements: Ancestral Magic
  • The Magic Purification Spell: The most powerful spell which serves as the means to break their curse by destroying "impure" forms of magic (i.e. any form of magic other than Traditional Magic). Once the spell begins, it will spread and unbind the "impure" magic, layer by layer until no other magic remains.
    • Incantation: "Zah Pet Par Veet Eezol Ehmit Pro Kleh Et Tee."
    • Requirements: The spell will start with dozens of bodies inhabited by the Witches as they all start chanting. As they chant, their human vessels slowly die from blood loss. As the spell begins to spread, all existing forms of spirit magic will be stripped away, layer by layer, together with all other forms of magic deemed unnatural by the Witches. This process will continue until all forms of magic have been reversed completely.
  • Defense Spell: A powerful spell primarily that allows ancestral witches to call on the entire collective power of the Ancestors. However, if death occurs in one of the witches performing the spell, the collective power of the Ancestors will fade.
    • Incantation: "La mère, le père, le frère, la sœur."
    • Requirements: Ancestral Magic, Place of power / Within the City of the Dead
  • Ancestral Séance Spell: A ritual that allows ancestral witches to contact the spirits that are suspended between life and death.
    • Incantation: "Elikopte fantômes solitaire mouri, vous reveler..."
    • Requirements: Ancestral Magic, Assorted herbs, Stones, Chalk inscriptions (a circle surmounted by a cross with arms of equal and glyphs), Possession of target, Blood from caster, Candles.
  • Bird Calling Spell: The spell allows a witch to call forth flocks of birds through a series of gestures. Tremors would occur before hundreds of birds come flying, directed by the witch.
  • Summoning Spell: The spell that will summon a certain person bound and/or controlled by the bracelet of obedience.
    • Incantation: "Jwenn mwen vennez ça maintenant."
    • Requirements: The bracelet of obedience
  • Spiritual Communion Spell: The spell will allow a witch to commune with an object bound spirit, making them appear in spirit form only to the caster.
    • Incantation: "Trette che che che nunc que fra huset quanti nede dom mina..."
    • Requirements: Object or talisman that the spirit resides.
  • Revelation Spell: The spell can be used to reveal cloaked entities, shielded with dark magic.
    • Incantation: "Revele votre vrai soi."
  • Cleansing Spell: The spell can be used to cleanse a person of dark magic, possession or to break a link from a target to a totem.
    • Incantation: "Nettoyer timoun sa yo."
  • Purification Spell: The spell can be used to purify the mind infected with dark magic or that of possession. Should the "infection" be deeply rooted, it spell can fail. Various forms of this spell exist as it can be chanted freely as a spell, be enchanted upon beads or other objects, or be brewed into a potion.
    • Incantation: "Reinigen monde tavo veneno."
  • Summoning Spell: The spell that will telekinetically summon a certain person to the casting witch.
    • Incantation: "Increorus Arachnorpus Regeim Strixio."
  • Astral-Summoning Spell: A combination of a summoning spell and astral projection, tied to a personal object, such as a ring, as to summon a person to a location.
    • Incantation: "Increorus Arachnorpus Alterentus Demonicortus Illumiiate Spiritulso"
    • Requirements: Personal object (ring)

— Linking Spells

  • Linking Spell: The spell is used to link two or more beings together, such that any harm comes to one, it is also inflicted upon the other(s). The spell can be used to link similar species, i.e. witch to another witch, or to different species, i.e. human to vampire.
    • Incantation: "Illumiiate Spiritulso Petite, Illumiiate Spiritulso Petite.."
  • Life Force Binding Spell: A spell that binds the life energy of one person to that of another person. This allows a person to be revived from death without upsetting Nature's cycle of life and death.
    • Incantation: "Phasmatos Tribum Melan Veras Raddiam Onu Pavadus Ponemus."
  • Expression Linking Spell: A non-verbal spell that allows the witch to link two people, including themselves in a matter of seconds simply by focusing. The witch will then be able to restraint the target's movements and distance which they can go to however far she pleases, acting as a leash. However, like any linking spell, whatever happens to one is also inflicted on the other.
    • Requirements: Expression
  • Expression Triangle Linking Spell: A non-verbal spell that uses Expression in order to charge and link three sacrificial hotspots. With all three hotspots linked, a spell can be used to drop the Veil as the caster sees fit, such as inside the Expression Triangle.
    • Requirements: Expression
  • The Merge: The Merge is a powerful ritual and a practiced tradition. It works by merging the strength of twin witches. The twin who is naturally stronger absorbs the other twin's magic and the weaker twin dies. The spirits of both witches merge in the process to create a new being with traits from both witches in the body of the survivor. The witch who survives typically has their personality more dominant, but with changes from the deceased witch's personality. Successfully completing the Merge also bestows Leadership upon the Coven as well as reestablishes the linking spell that binds the coven as one.
    • Incantation: "Sanguinem desimilus... Sanguinem generis fiantus."
    • Requirements: Celestial event, Blood drawn from both witches
  • Confirmation-Representational Linking Ritual: A complex ritual used to confirm whether if another person is pregnant while using representational magic, which uses the concept of "like attracts like" to link the pregnant person to another.
    • Incantation: Non-Verbal
    • Requirements: Ancestral / Representational Magic, Target's hair, Goblet, Candles, Salt Symbols, Wooden surface, Herbs, Target's hair, Full Moon (Possibly)
  • Connective Magic: A powerful spell that bonds a supernatural creature to a witch, allowing her to draw on their strengths to gain more power without harming the target.
    • With a Witch: The spell connects the power of two witches allowing one witch to draw power from the other, while augmenting the latter's power. It is unique such that the former was able to fully channel power even when the latter is miles away.
      • Incantation: "Med dette seglet, cum soluta nobis sammen. Med dette seglet, cum soluta nobis sammen. Med dette seglet, cum soluta nobis sammen. Med dette seglet, cum soluta nobis sammen."
      • Requirements: Five Torches, Circle of salt, Runic Symbols, Waning crescent moon at its apex (possibly)
    • With an Immortal Being: The spell connects the power of a witch to an immortal allowing the former to draw on the latter's strength to achieve true immortality in conjunction with the immortality slumber spell. However, neutralizing or killing said immortal being would similarly affect the witch.
      • Incantation: "Med arveno som et svar. Med arveno som et svar."
      • Requirements: Salt drawn in an infinity symbol, Candles, Blood of targets, Chalices
  • Link Exploitation Spell: A spell that exploits the shared 'link' between witches under a unified coven through the magic they practice collectively, from leader to members and vice versa. Through their magic, witches can spy upon other members of their coven, hearing them as if they were present in the same room and, additionally, by forcing enough magic through the 'link', can cause all witches to fall unconscious.
    • Incantation: Non-Verbal
    • Requirements: Collectively practiced magic (Dark Magic); Source of Power (Hand of Glory), optional.
  • Sacrificial Anchorage Spell: A spell that uses sacrifices in order to anchor a spirit to the living world. Targets are placed atop a large ornate altar affixed with bones and skulls on which is inscribed with the marking of the "Ouroboros". Once the spell is enacted, it creates a fire boundary spell around the targets to prevent the sacrifices from being removed. The spell then brings its targets into the veil as the spirit latches on to them.
    • Incantation: "Vinculum mond sa."
    • Requirements: Sacrificial Anchor(s)
  • Chain Spell: A linking spell that is about the fluid movement of energy from witch to witch.
    • Incantation: "Odka na vonas czech nat, Misteni"
    • Requirements: Two or more witches
  • Basic Mimic Spell: A simple spell that causes the target to mimic the actions of the casting witch.
    • Incantation: "Imitantor Pupulus"
    • Requirements: Target

— Locator Spells

  • Locator Spell:​ A simple spell in which the casting witch will receive a vision of the object or person's location or, using blood and a map, can be used to ascertain a more precise location. In some instances, it's not possible to get an exact address or even a location if the target is cloaked or deceased.
    • Witch's Incantation: "Faire à voir là ré."
    • Requirements: Map, Object or blood belonging to target
  • Grimoire Locator Spell: A simple spell used to locate a specific Grimoire, from a large collection of others or from an unknown location, that the witch desires.
    • Incantation: "Phasmatos tribum nos ex malom..."
  • Tracking Spell: The spell causes blood to move across a map to point at the target's location while chanting.
    • Incantation: "Phasmatos Tribum Nas Ex Veras, Sequita Saguines, Ementas Asten Mihan Ega Petous"
    • Requirements: Map, Blood of target / Blood of relative
  • Shadow Locator Spell: The spell allows one to pinpoint the location of the target through physical contact with an object of their possession. At the moment of the spell's succession, the person will receive a vision of the target's location and an apparition will flash before the target.
    • Incantation: "Phasmatos Tribum Nas Ex Veras..."
    • Requirements: Possession of target (Photo, necklace), Strands of target's hair, Blood of person attempting to locate the target
  • Object Locator Spell: A powerful spell used to find missing objects by receiving a vision of the target. It acts like a reverse locator spell as the witch use's the connection from the previous owner of the object to find it. When enacted, the object in question gets charged with magic and may have a number of effects when touched (Burning the current holder / Producing sparks etc.).
    • Incantation: "Anta Cotis Syrum, Anta Cotis Syrum."
    • Requirements: Previous possessor of the object.
  • Vision Exchange Spell: The spell works by connecting the sight of two witches, giving one witch the ability to see through the other one's eyes.
    • Incantation: "Phasmatos Physium Calva."
    • Requirements: Candle.
  • Gemini Progeny Locator Spell: A spell that allows a witch to locate the position of an unborn child transported by the Gemini Surrogate Spell, the blood travels along the map and ignites upon reaching proximity to the babies.
    • Incantation: "Phasmatos quare infantatum, Phasmatos quare filios, Ado finet terraeum, Nunc temos rogamus, Combutis et sanguinem."
    • Requirements: Map, Candles, Blood of parent
  • Water Divination Spell: A spell used to divine the location of a specific person, via the use of water.
    • Incantation: Ma te ak san sou ki à lumière la fille
    • Requirements: Bowl of water, Three rose petals, Drop of caster's blood
  • Vision Locator Spell: The witch performing the spell will receive visions of the target's location as well as their current actions.
    • Incantation: "We du le mon ennemi on ton. We du le mon ennemi on ton."
    • Requirements: A circle of salt with 8 symbols, a candle
  • Poppet Locator Spell: The spell is performed by flicking a poppet of the target above the map, in a circle of many candles, herbs and a jar full of caterpillars.
    • Incantation: "De vuales numerus puerum. De vuales numerus puerum"
    • Requirements: Dozens of candles, herbs, a poppet, map, jar full of caterpillars, Sacrificial Magic
  • Runic Locator Spell: This spell allows a witch to locate their target by waving a burning sage above the runic tile on a small stone basin in front of the map. Thus, marking target's whereabouts on the map. The spell is considered ancient magic and the rune tile is carved with the symbol of the target. It is powerful enough to break through the leaders cloaking spell.
    • Incantation: "Porinius Infernindo Alterentus Demonicortus"
    • Requirements: Candles, Assorted herbs (Wormwood, Ripple Weed, Burning Sage etc.), Runic Tiles, Map, Stone Basin
  • Tracing Spell: A spell that allows a witch to locate another witch or their magic, by using an object/person that was under the effects of the targeted witch's magic. Thus, by tracing the witch's magic, the spell leads to the witch themselves.
    • Incantation: "Inveniere potencia reparon malifica. Inveniere potencia reparon malifica."
    • Requirements: Object Affected by the Target's Magic, Smudge stick made of sage leaves, Astrological sign of Taurus
  • Compass Spell: A spell that directs a witch to a target object in a subtle manner by using the mechanics of a water compass.
    • Incantation: Non-Verbal
    • Requirements: Pointer (toothpick, needle etc.), Glass of liquid, Target object.
  • Worldwide Locator Spell: A powerful spell that allows a witch with enough power to locate a target on a global scale.
    • Incantation: "Le six ce strul no cruv. Le six ce strul no cruv. Le six ce strul no cruv."
    • Requirements: Bowl of relative's blood, World Map, Candles
  • Mortality Locator Spell: A powerful spell that allows a witch with enough power to locate a target, living or dead, on a map with an infinity symbol in the center.
    • ​Incantation: "Chasé la verde la perdo. Chasé la verde la perdo."
    • Requirements: A Map, Black Sand, Candles, Connection to the Target.
  • Plummet Locator Spell: The spell allows a witch to break through cloaking spells and locate their target, unless the cloaking spell in question was cast by a greater source of power than used to empower the locator spell and the spindle that is used as a conduit.
    • Incantation: "Cerco il se ra ci. Cerco il se ra ci. Cerco il se ra ci."
    • Requirements: Hanging Plummet, Candles, Map
  • Expression Locator Spell: The witch is able to find anyone anywhere simply by focusing. Two versions are known to exist. The first is done by dropping a possession of the target's into a fire which will then produce a path of flame and wind leading towards them. The second, more advanced version, is done without even having any of the target's possession.
    • Requirements: Expression, Possession of the target's (sometimes)
  • Adversary Locator Spell: A spell that allows a witch to discern the locations of a person's enemies, specifically those that pose large threats.
    • Incantation: "Calaste piso tal tras es tros. Calaste piso tal tras es tros."
    • Requirements: Ashes of the Enemies' Belonging, Target's Blood, Map, Candles
  • Soul-Blood Connection Spell: A less-effective form of a locator spell that utilizes the soul echo of a possession in order to track the body that the spirit once possessed.
    • Incantation: Non-verbal
    • Requirements: Blood from the possessed and possessor's bodies, Map, Metal Spindle, Tibetan singing bowl (For amplification)
  • Marking Spell: A spell used to mark a target that lets the casting witch track the target.
    • Incantation: "Marquer nom sa à."
    • Requirements: Target
  • Spirit Locator Spell: A spell used to locate the soul of another being trapped within in object, such as a talisman.
    • Incantation: "Leigheas brotin"
    • Requirements: Target, Blood
  • Transcription Spell: A spell that allows a witch to trace the magical signature of another witch in the hope to find an antidote within another witch's grimoires.
    • Incantation: "Mennen nou au sort. L'edat remedium."
    • Requirements: Tears from target witch, Witch's Grimoires
  • Dark Magic Locator Spell: A spell that utilizes the sacrifice of a small rodent to locate a target that's deemed an enemy.
    • Incantation: "Inveniet hostium et tenebrae."
    • Requirements: Dark Magic, Rodent's blood (Sacrifice), herbs, Two witches

— Lycanthropy Spells

  • Transformation Pacing Spell: A spell that is able to accelerate or decelerate a werewolf's transformation.
    • Incantation: "Confuseom Virum Transasi Consila"
    • Requirements: Ring of candles, Assorted herbs (Witch hazel, Diviner's sage, Vervain etc.)
  • Werewolf Weakening Spell: An enchantment meant to suppress the strength and aggression of a werewolf.
    • Incantation: "Onon de es Sinj un Ctas,on Gu ol De."
    • Requirements: Token, Sap, Powder, Ring of stones

— Mental Spells

  • Compulsion Spell: The spell allows the witch to remotely control the mind and actions of a target, manipulating them like a puppet. The target is controlled such that they to copy the actions of the witch, saying what they say in return.
    • Incantation: "Stueris Tyranigeo Isolinio Horribite"
    • Requirements: Target
  • Darkness Reversal Spell: The spell allows one to reverse the damage of a broken psyche which brings out a dark alter-ego. It is common amongst witches who get obsessed with Dark Magic, thereby acting out their darkest impulses from the lack of self-control. The spell requires the target to consume a herbal remedy twice on a daily basis in order to be successful.
    • Incantation: "Interinio Virtui Invocindo Priseris, Interinio Virtui Invocindo Priseris.."
    • Requirements: Possession of target from before they turned dark, Assorted herbs
  • Dream Manipulation Spell: The target of the witch's spell will receive dreams, created specifically by the witch and may show visions of actual happenings.
    • Incantation: "Tillate ulaz, tillate ulaz, tillate ulaz..."
    • Requirements: Water as a conductor, Subject's mind to be entered.
  • Mind Mending Spell: The spell allows a witch to heal and stabilize the mental state of a target by first putting them into an enchanted sleep.
    • Incantation: "Mal il de lui, ai malheur nuit cette san"
    • Requirements: Merlock orchid, Symbols on target's neck
  • Forgetting Spell: The spell allows a witch to alter the memories of another person and even that of an Original Vampire. This allows the target to forget any memories the caster chooses such as a large period of their lives or as specific as a certain location or traumatic event.
    • Incantation: "Uvon Nispoceh Vi Cristine Kuzlo Chelos Bih(te)"
  • Compulsion Removal Spell: A spell that is able to remove and undo every compulsion made on the target by a vampire. The process causes extreme pain onto the target and the more compulsion is needed to be erased, and the longer it takes to remove.
    • Incantation: Non-Verbal
    • Requirements: Compelled target
  • Memory Transference Spell: A spell that allows a witch to share selected memories of herself onto others. Some spells allows one to experience the memory as though they were there, while others just show what one saw.
    • Incantation: "In Sertia"
  • Mind Breaching Spell: A powerful ritual that allows a witch drawing on a source of massive, but anchored power to breach someone's conscious mind. Such a spell can lead to the victim's death under the right circumstances, by destroying the soul while leaving their body, for all intensive purposes, alive, to which, would allow for spirit possession. The casting witch will also gain access to their anchored targets mind while performing the spell.
    • Incantation: "Pontem Praesidio. Anchora Immortalibus. Per menta mi heava cor anmina. Pontem Praesidio. Anchora Immortalibus."
    • Requirements: Victim, Triangle of Salt, Source of massive (anchored) power.
  • Memory Recollection Spell: A spell that utilizes blood to connect the caster to another person, drawing their mind within the caster's in order to re-live selected memories and to see events unfold as if they were present.
    • Requirements: Bowl of serpent's blood, Stones, Runic Symbols and Candles
  • Mind Shield Spell: A spell to protect a non-supernatural human's mind against vampire telepathy.
    • Incantation: "Acti vase da cona"
    • Requirements: Target
  • Mind Shield Removal Spell: A spell to break through the mental shield to protect one's mind from vampiric control.
    • Incantation: "Briser le bouclier."
    • Requirements: Target
  • Death-Memory Conjuration Spell: A spell uses the energy marked from a violent death to unlock memories in order to "conjure" what happened during the events of the memory.
    • Incantation: "Ostende det siste."
    • Requirements: Target, Place marked with violet death, candles
  • Mind Reading Spell: A spell that forcefully taps into the mind of another in order to read their thoughts.
    • Incantation: "Dic mihi, hva du vet."
    • Requirements: Target
  • Love Charm: A spell that, as the name implies, charms an individual into loving another person or the casting witch.
    • Incantation: "Phesmatos is lucas adoray."
    • Requirements: Target(s)

— Message Spells

  • Message Spell: A spell that is able to send messages across space by destroying a message with fire only to be transported and appear to the intended recipient.
    • Incantation: "Touve mon se kavo. Touve mon se kavo."
    • Requirements: Possession of the target (i.e. strands of hair, personal belongings etc.)
  • Warning Spell: A spell that allows a witch to send a message or a warning to their target.
    • Directions: The spell must be performed by drawing power from the candle's flames. In order to send a message to the target, a witch must write the symbols with salt. The same symbols will then be carved as a wound into the target's wrist. The spell is bound by a candle's flame, therefore, when that flame is extinguished, the target's wound will disappear.
  • Pen Spying Spell: A powerful spell imbued in pens to effectively spy on others as it records whatever content is written with the spelled pen in a journal
    • Incantation: "Prend ce message ce au le centre se levant."
    • Requirements: Large amounts of magic

— Offensive Spells

  • Nature-Empowered Pain infliction Spell: Otherwise known as "Incantation of the Storm", is an extremely powerful spell that channels nature and the power of 100 witches. When enacted, the spell summons a storm and inferno in addition to inflicting pain onto the target. Due to the spell's requirement of a massive amount of power, a witch could risk killing themselves in the process if they aren't too careful.
    • Incantation: "Phasmatos Infero Eseri Gratas, Disasustos Vom, Mas Pro Je Ta Sue Te. Victamas Veras. Phasmatos Tribum, Niha Sue Exilum, Disasustos Vom, Mas Pro Je Ta Sue Te. Levam, Mina Sue Te, Disasustos Vom, Mas Pro Je Ta Sue Te. Phasmatos Veras. Fes Matos Tribum, Mas Pro Tes Unum. Victas Ex Melam, Phasmatos Vanem. Mas Pro Je Ta Sue Te."
    • Requirements: Power of 100 dead witches via Spirit Magic
  • Pain Infliction Spell: A spell to induce pain or bodily harm. It is similar to the passive, non-verbal pain infliction power used by most witches albeit, a stronger, more forceful variation and done possibly when one requires it quickly but does not have the time for mental concentration to passively cast it.
    • Incantation: "Ah Sha Lana"
  • Telekinesis Spell: A spell to induce telekinesis. It is similar to the passive, non-verbal telekinitic power used by most witches albeit, a stronger, more forceful variation.
    • Incantation: "Motus"
  • Explosion Spell: The spell violently explodes all of the objects surrounding the target while telekinetically moving them towards the target at the same time.
    • Incantation: "Vados"
  • Chain-Breaking Spell: The spell will break the chains holding the witch.
    • Incantation: "Fractos"
  • Sleeping Spell: This spell renders the target instantly unconscious when cast. While more forms are non-verbal, variations and advanced forms can render targets in a comatose state for an undetermined amount of time. The spell can also be utilized in the form of a white powder.
    • Incantation: "Phasmatos Somnus"
  • Suffocation Spell: The spell which allows the caster to rapidly restrict the target's airways, stopping air from flowing and causing them to asphyxiate.
    • Incantation: "Lihednat Dolchitni."
  • Acidic Blood Spell: The spell will turn the blood of a person into acid.
    • Incantation: "Phasmatos navaro pulsus sanguinox."
  • Bone Breaking Spell: The spell allows witches to violently crack the bones of a target.
    • Incantation: "Ossox / Phasmatos Ossox / Errox femus"
  • Petrification Spell: An extremely powerful non-verbal spell enacted through sheer will and focus alone. It petrifies the target rapidly by clotting their blood and turning every bone, muscle and joint into stone. However, the spell as such is bound to the life of the caster.
    • Requirements: Expression, Indomitable Will
  • Repulsion Spell: An offensive spell that allows a witch to endow someone's skin with vervain-like effects, ensuring that any vampire who would come into physical contact with the victim would be burned.
    • Incantation: "Phasmatos extandas lomiano."
  • Subduing Spell: A powerful spell that can subdue several people by causing the ground to tremble, suffocate its targets and snapping their necks all at once on human, witch and vampire alike.
    • Incantation: "Espirimus Paratis"
  • Ancestral Pain Infliction Spell: A spell that is similar to the power of pain infliction, though it works on a somewhat larger scale, giving the casters the ability to subdue more vampires at a time and even those of older ages, who are commonly more resistant to aneurisms.
    • Incantation: "Radiamis."
  • Mass Pain Infliction Spell: The spell commonly allows a witch to inflict pain on dozens of people at the same time, though it requires a massive amount of power, such as the unified leader power, charged in one witch.
    • Incantation: "Donn moi se la vroh kondu feh aila ra donn toi moi. Donn moi. Salacku tusdeh do. Vala."
    • Requirements: Powerful magic (leader, council)
  • Inferno Spell: The spell will invoke violent flames over a certain location and trap the residents inside. The witches light candles and chant over them until torches ignite and the flames are replicated over a home.
    • Incantation: "Fumée chaleur vicieux enfermé les vitres la bas."
    • Requirements: Ancestral Magic, 3 Coven Elders, 4 Large cauldron like pillers to hold fire
  • Sedation Spell: The spell will successful subdue the targets and knock them unconscious unless the target is too powerful.
    • Incantation: "Gadyen nan balans, gadyen nan la foi. Se pou nou fe sa yo dwe fe."
  • Poison Kiss: A simple enchantment enacted by a kiss. It was capable of temporarily incapacitating even the strongest Vampire.
    • Requirements: Ancestral Magic, Physical contact / Kiss the target
  • Blood Poisoning Spell: The spell is performed by channeling the power of Dark Objects. It allows the witch to poison their own blood, which then successfully incapacitates a vampire as soon as they drink the said witch's blood
    • Incantation: "Averte insiguinae, a tor a ver."
    • Directions: The spell is performed by crushing a handful of dried herbs and placing them in a bowl filled with white fluid. The witch then starts to chant, causing the bowl to spin rapidly. When the spell ends, the bowl's contents will be thoroughly mixed into a black, sludgy potion.
    • Requirements: Different liquids, Assorted Herbs, Bowl of milky fluid, Dark Objects
  • Blood Poisoning Revival Spell: A reversal spell to cure the blood of a victim of dark magic blood poisoning. This spell is powerful enough to effectively revive an Original Vampire, ending the original spell's hour of incapacitation early.
    • Incantation: "Portaus Padlocite Depriundis Canerio Imbenum Demonum"
    • Requirements: The witch who originally cast the blood-poisoning spell.
  • Heart Crushing Spell: The victim's heart will be crushed or eventually ripped out from their chest. The process however can be stopped by disturbing the witch who is performing the spell.
    • Incantation: "Le specto tre colo ves bestia."
  • Sacrificial Telekinesis Spell: The spell allows a witch to telekinetically lift and throw a person or object with great force such as a Vampire.
    • Incantation: "Lec tare sel vipre."
    • Requirements: Sacrificial Magic (powerful sacrifices) to empower the witch
  • Desiccation Spell: An extremely powerful non-verbal spell that desiccates vampires with shear magical force.
    • Incantation: Non-verbal
  • Aphasia Spell: A spell that renders the target unable to speak, leaving them gasping for air as they struggle against the spell's effects. The spell will be released with a wave of the caster's hand. Alternate versions of this spell simulates the complete removal, or the sealing, of one's mouth.
    • Incantation: "Silencio"
  • Blinding Spell: An initially mild spell that begins as pin prick just behind the eyes that spreads in such intensity where the target would rather tear out their own eyes than endure further pain.
    • Incantation: "Gratuit fra lokk"
  • Neck-Snapping Spell: A powerful chant that allows a strong witch to simultaneously break the necks of multiple targets.
    • Incantation: "Me ne de qual suurentaa!"
  • Restraintment Spell: A spell that can allow a witch to inflict a magical hold on her target, restricting them to a certain location or a kneeling position. It is capable of subduing strong beings, such as the original vampires.
    • Incantation: "Lem duree mohana"
  • Crashing Spell: The spell allows a witch to telekinetically overturn objects as large as a heavy vehicle.
    • Incantation: "Sispann la agresè."
  • Stink Spell: A spell that, as the name implies, creates an obnoxious odor in a small space.
    • Incantation: "Phesmatos is lucas odoray."
  • Shock Wave Spell: A spell that can temporarily disable a target by inducing shock waves.
    • Incantation: "Fluctus inpulsa."

— Possession Spells

  •  Body Possession Spell: A spell that is able to possess a person with the soul of someone else. The body which is to be possessed has to be unconscious and pumped with external blood from the possessing target.
    • Incantation: "Somno Ritum Per Dax Ritum."
    • Requirements: Body for possession, Vials of blood
  • Dispossession Spell: A spell that would reverse the effects of the Possession Spell.
    • Incantation: "Phasmatos Tribum, Nas Ex Veras, Uenes Phasmatos Et Sonos. Ex Tutam Exum Lamia Matus."
    • Requirements: 2 witches to perform the spell, Semi-circle of lit candles, Body of possessed, Body of subject, Dark Magic
  • Spirit Transference Spell: A powerful spell that allows the witch to place the spirit of a person into the body of another and vice versa.
    • Incantation: "Phasmatos Tribum, Nas Ex Veras, Raverus En Phasmatos Ex Sonos. Resistamus Et Veram Vatus. Raverus Phasmatos Ex Sonos."
    • Requirements: Dark Magic
  • Spirit Reuniting Spell: The spell allows a witch to return a spirit jumping witch back to her original body, entrapping her within it. It was powerful enough to reconstitute an entire body from just its bones.
    • Incantation: "À ses restes, retourne au sol."
    • Requirements: Bones of target, Anointing of skull with ash
  • Possession Counteracting Spell: A spell that has to be performed at the exact moment as the possession spell that it's counteracting. The spell works by linking two hourglasses, one of the possession spell and the other of it's counter spell, therefore turned in reverse. Both the body of the vessel and the possessor will tremble violently, which will repel the spirit of the possessor from the vessel's body, sending it to another prepared vessel.
    • Incantation: "Scen ta Lum ves Victa per Vatis Imparret."
  • Protection Against Possession: A spell that is able to prevent someone from being possessed by another spirit. It is performed by dipping the doll representing the target into an unknown mixture and flipping in around.
    • Incantation: "Se Protéger sa scandalum subsisto. Se pa toi inquia subsisto l'écoulement. Subsisto venenatis impedit l'écoulement."
    • Requirements: Doll, Cauldron of mixture, Circle of salt, Assorted herbs
  • Vessel Preparation Spell: An ancient spell that is used to prepare another body to act as a host for a certain spirit. The byproduct of the spell is a vertical line of large pin-like pricks on the back.
    • Incantation: "Carama sae au..."
    • Requirements: A handful of herbs, The host
  • Soul Branding Ritual: A ritual used to reveal if a person is being possessed by said branded spirit. In order to brand a certain person's soul, the spell requires an item blessed by the witch in question, such as a talisman and the sacrifice of a python. After the spell is completed, a distinct mark will appear on the back of the hand of whoever is inhabited by the marked spirit. The spell is rooted in dark sacrificial magic.
    • Incantation: "Aux sa ah ça le vous de le vous l'inspir non do set"
    • Requirements: Item enchanted by target witch, Sacrificial/Dark Magic (sacrifice of a python)
  • Soul Relinquishment Spell: A powerful and ancient spell that allows a witch to resurrect someone from the dead by binding their soul to a talisman for protection. At the point of death, the soul deviates into the talisman where a witch is able to return it to the body, once healed.
    • Incantation: "Helbred brannsår, belaste hjerte, begin på nytt"
    • Requirements: Corpse, Salt, Talisman
  • Soul Binding Spell: A spell that allows a witch to extract a target's soul and bind it to an object, usually a talisman, thus storing said target's soul in the talisman.
    • Incantation: "Yovara vimuna virael"
    • Requirements: Target, Talisman
  • Spirit Sealing Spell: A spell that when cast on one or another's body, the host's spirit will be permanently sealed within the body, preventing the removal of or insertion of another spirit until the host's death. The chest of the host body's will be marked with an ornate key-shaped scar that will symbolize the manifestation of this spell.
    • Incantation: "Lié cle vie la lumiere le sien lache."
    • Requirements: The host body
  • Soul Swap Spell: A spell that will transfer two spirits between bodies.
    • Incantation: "Phasmatos spiritus revertum corpus soelteros mentum mente"
    • Requirements: The host body and the body to swap souls between; two witches
  • Dark Spirit Possession Spell: A spell that allows the spirit of a dark witch to possess another being, whether vampire or witch, and allows said spirit to retain the use of their magic and capable of using the host's abilities as well.
    • Incantation: "Spasiti animam suam"
    • Requirements: Target
  • Spirit Confinement Spell: A powerful spell that summons forth the possessing spirit from its host, splitting it into four pieces and confining it into four, immortal vessels, disempowering the spirit for as long as the four immortals remain separated.
    • Incantation: "Diviser ak konkeri. Chire apa ak po. Ak konkeri. Ak po..."
    • Requirements: Four Immortal Vampires, related by blood to the possessed target, and their blood; An intricate symbol of an unknown black powder formed a rhombus inscribed within a square and four runes drawn within the corners: Hagalaz (ᚺ), Thurisaz (ᚦ), Dagaz (ᛞ) and Othal (ᛟ). Each Vampire positioned at the center of the side, between corresponding runes, clockwise with respect to Hagalaz, Thurisaz, Dagaz and Othal. A single candle placed at each corner's edge, with each side lined with four dark objects. Within the rhombus, the possessed target. Each point of the rhombus just crosses the square's face, directing the portion of the spirit to its vessel.
  • Bloodline Possession Spell: A spell that will transfer the spirit of a blood relative to another, so that when one dies, they will be able to possess a new host. Once the possession takes effect, a sigil will appear on the host's arm and, once complete, will indicate that the possession has become permanent.
    • Incantation: "Cencahua ezhuia, Cuauhtzicoa calpanpilli"
    • Requirements: Blood of the intended host, white, milky liquid

— Power Manipulation Spells

  • Halting Spell: The spell stops the flow of a witch's magic, canceling out any spell that is being performed or magic that is being channeled. The spell can either be performed on the witch casting the spell or the person that is being channeled.
    • Incantation: "Relaxa rena!"
  • Magic-Relinquishment Spell: The spell allows a witch to freely give up their magic and placing its power into an object or person.
    • Incantation: "Oribos turai manecsitus. Orbiem. Oribos turai manecsitus. Orbiem"
    • Requirements: Physical contact with the object or witch where the magic will be stored or sent, respectively.
  • Magic-Reclamation Spell: The spell will reunite a witch who has relinquished their magic with it by holding the object in which they placed their power, by calling upon the elements of air and fire.
    • Incantation: "Lectos espiritox."
    • Requirements: The object imbued with the witch's magic
  • Siphoning Spell: A unique spell that can only be used in conjunction with Siphoning, allowing a siphoner-witch to absorb the magic of a certain spell or source of magic, granting them power. The unraveling of large spells releases energy that can cause wind storms and dissolve metal. Alternatively, they can siphon sources of magic and redirect it without absorbing the magic themselves.
    • Incantation: "Magia tollox de terras. Utera aso utox."
    • Requirements: Physical contact with the earth holding the magic
  • Creating a Focus of Magic: A spell that allows a witch to channel a large amount of magic, creating a focal point of power. It can be used to attract untrained witches drawn to large sources of power such as newborn siphoners. It is implied that the spell can tax the user to the point of death when performed by one witch if magic is taken more that they can give.
    • Incantation: "Phasmatos sequitos in lucema infantesi mortuous. Venis ad vitur. Venis ad essendier. Factuo partis viventia."
  • Sacrificial Channeling Spell: A spell that allows a witch to kill and channel the power and strength of a supernatural creature. The spell requires the sacrifice(s) to be placed within a symbol drawn on the ground. The process is normally fatal although in the case of Vampires, the spell desiccates them when enacted.
    • Incantation: "Symbole du masque et de l'ombre, embrace-toi. Embrace-toi."
    • Requirements: Sacrificial Magic
  • Disruption Spell: The spell will neutralize all forms of magic in a certain place exactly for one minute. This includes all forms of spells and magical objects.
    • Incantation: "Phasmatos Fumos Extas"
    • Requirements: A circle of salt, 4 candles
  • Over-Powering Spell: A powerful spell that allows a witch to channel a great amount of power from different sources and pass it onto an already strong power source in order to overload the witch channeling that power source. The targeted witch will then be forced to either break the link to their power source, which would leave them weakened, or die from the overwhelming power.
    • Incantation: "Los triforce comète. Los triforce comète."
    • Requirements: Various sources of power to be channeled, such as the Dark Magic of Dark Objects or Sacrificial Magic
  • Moroccan Disempowerment Spell: A spell that allows a witch to disable the magic of other witches other than the caster within an area marked by bone totems in addition to, trapping a target within a boundary. Once activated, the hung totems begin to rattle.
    • Incantation: "Mithil rata dans hofos. Mithil rata dans hofos. Mithil rata dans hofos."
    • Requirements: Bone Totems, Target
  • Empowering Spell: A spell that allows one witch, as a spirit, to strengthen the magic of another witch.
    • Incantation: "Anpae kata sispann dife"
    • Requirements: Consent of the dead witch spirit
  • Tapping into The Ancestral Well of Magic Spell: An extremely powerful spell that allows a non-ancestral witch to tap into and use the ancestral magic that is typically only granted by the ancestral spirits to the Regent (leader). The spell is performed forcefully and requires a conduit between two planes of existence.
    • Incantation: "An et ne van ça le eu. Che ke ça le aun"
    • Requirements: Conduit between two planes (dead ancestral witch with a foothold)
  • Sacrificial Empowering Spell: An extremely dark spell that calls for sacrificial magic to imbue the caster with incredible magic, though it requires the sacrifice of something that is "truly loved". The Sacrificial Magic Instruction manual details this specific spell and the sacrifices are not made to the Ancestors but something darker and far older. Presumably, a more potent form of this spell uses totems, personal artifacts, of it's victim that draws their life from them.
    • Incantation: "Donnez moi fortitudo, Apporte moi potestatem!"
    • Requirements: Totems for each target, Sacrificial Magic with a "true" sacrifice.
  • Representational Totem Channeling Spell: A representational spell that uses a totem to represent a dark power. By channeling the totem, it allows one access to a witch spirit's magic, giving the caster knowledge otherwise not known. This spell also leaves the casting witch vulnerable to the spirit being called upon through the represented totem.
    • Incantation: "Din merkke otimo sekre"
    • Requirements: Representational Magic and Totem of the Witch Spirit
  • Magic Bestowal Spell: A spell that bestows magic upon a Mother's unborn baby during her pregnancy.
    • Incantation: "Neltoca teoyohtica... Neltoca teoyohtica"
    • Requirements: Sage, bird feather

Projection Spells

  • Spirit Projection Spell: A spell that is able to transport the spiritual body of a person to another area within the world. However, whatever happens to the spiritual body of the witch will be inflicted on their physical form.
    • Incantation: "Phasmatos Tribum, Nas Ex Veras, Es Tas Sue Sasta Nanse, Transum Viso. Mas Tenas Quisa, Nas Metam."
    • Requires: Another witch to anchor their body
  • The Other Side Transcending Spell: The spell stops the heart of the witch who is performing the spell to induce death, while tethering them to their body. This allows the witch to successfully enter the Other Side and even bring someone back with them if they are powerful enough.
    • Incantation: "Phasmatos Tribam, Mihan Veras Ractas, Mas Anima Mal Vita Caturam Hors. Suus Phasmatos Oproctum, E Tiamis Mihan Ractas, Somus Suster Gana. Phasmatos Tribam, Mihan Veras Ractas, Mas Anima Mal Vita, Caturam Hors. Somos Suster Gana, Phasmatos Tribam, Mihan Veras Ractas. Mas Anima Mal Vita, Caturam Hors. Revertas Phasmatis Ut Victas, Revertas Phasmatis Ut Victas, Phasmatos Tribum, Mihan Veras Ractas. Mas Anima Mal Vita, Caturam Hors."
    • Requirements: Dark magic
  • Prison World Banishment Spell: A powerful, interwoven spell that calls on the power of a celestial event, focused into an Ascendant, in order to create and banish a person (or more) to a prison dimension while binding the prison world to the current leader of the Coven. When cast, the spell creates an exact replica of the world, except for the people within it, that perceptually repeats the same day as when banished. The spell also acts as a protection spell for the banished target, preventing their death in all manners, as its purpose is to act as a prison.
    • Incantation: Sanguinem filio, sanguinem effurgarex perpetuum. Sanguinem filio, sanguinem effurgarex perpetuum. Phasmatos filio, Phasmatos effurgarex perpetuum.
    • Requirements: Celestial event, Ascendant, Blood of a Regent witch
  • Prison World Liberation Spell: A dimension-transcending spell that allows a witch to open a portal between the different prison worlds and the mortal plane by harnessing the power of it's corresponding celestial event, freeing themselves. Whoever stands in the light will then be transported to the mortal plane.
    • Incantation: "Sangima Maerma, Bernos Asescenda."
    • Requirements: Blood of a Regent witch, Corresponding Ascendant, Corresponding celestial event (Eclipse, Aurora etc.)
  • Prison World Projection Spell: A spell used to send one or more people to the prison world albeit partially where people existing in the prison world are unable to see, hear or touch them. However, with enough power, the witch is able to give the targets a tangible presence, allow them to physically interact with the world.
    • Incantation: "Phasmatos Tribum, Invocia Cavea, Misero Mundi."
    • Requirements: Candles, Intended vessels passing through, Incomplete Ascendant
  • Chambre de Chasse Spell: An elaborate spell that creates a localized astral plane commonly used as a prison where witches bring their targets for mental target practice. The spell is based on the practice of representational magic and, as such, can unravel if the targets are not represented accurately or their totems destroyed.
    • Incantation: "Locus sua mortenduis la chambre, Locus sua mortenduis la chambre"
    • Requirements: Bowl of blood, Totems representing target / Target's hair
  • Chambre de Chasse Projection Spell: An extremely powerful spell that can create a back door into the representational magic that creates the Chambre de Chasse. The witch can then destroy the representational totems from the inside, freeing the victims.
    • Incantation: "Onlúcan et permettre mon ostium.Onlúcan et permettre mon ostium.Onlúcan et permettre mon ostium.Ditio dia la vida!"
    • Requirements: A powerful witch (leader, council) channeling the power from an equally powerful object or an old vampire equal in age to an original.
  • Bilocation Spell: A powerful spell that allows a witch to be at two places at once and visit another location. If the witch is powerful enough, they can be conscious at both locations, in both body and soul.
    • Incantation: "Apparaitre apparebis."
    • Requirements: Object - binding agent/power source, Sage
  • Mindscape Transcending Spell: The spell allows a person about to transcend into another form of reality (such as a subconscious mind) to take a physical object with them, by somehow penetrating their skin with said object.
    • Incantation: "Lamina ferri in Mentem"
    • Requirements: Person stabbed by the object
  • Localized Teleportation Spell: The spell allows a witch to teleport from one place to another.
    • Incantation: Non-verbal
  • Astral Projection Spell: A powerful spell that allows a witch to project their visible, astral form of their consciousness across vast distances such as to other continents. The spell also allows a witch to practice witchcraft in their astral body and even carry the form of another person with them if they are strong enough through physical contact. This particular spell also granted intangibility of the astral form.
    • Incantation: "Sang bis najit trouver. Sang bis najit trouver. Sang bis najit trouver."
    • Requirements: Chalk, Candles, Sage, Map, Hanging Spindle, Crystals
    • Instructions: A chalk circle is drawn around the place of meditation to contain the witch's magic and energy. A plummet is used to dangle above a map to pinpoint the witch's desired location for the projection to be successful.
  • Ancestral Plane Transcending Spell: A powerful yet simple suspension spell performed in a circle of salt, that allows a witch to gain access to the Ancestral Plane by stopping their heart with poison, or by other means, while the spell keeps them from permanent death as long as they maintain physical contact with a living person, serving as their life link. In order to return to the mortal plane, the witch is required to be at the place of the spell. There are two known loopholes to this spell. First, should a vampire's spirit die within a witch and consecrated to the ancestral plane, with this spell they will be able to temporarily return. The second, non-witches can be given access through living, blood relatives that are Vrevdale witches.
    • Incantation: "Prezéve lyen lavi nou"
    • Requirements: Candles, Circle of Salt/black sand, Life-Link, Poison, Dark Magic, witch
  • Life-Force Linked Chambre de Chasse: A intricately woven spell that anchors a Chambre de Chasse to the life force of an immortal being. Those that are linked to the immortal cannot die, and should the immortal be neutralized, so will the linked persons. An additional feature is that this spell inhibits the continuation of various poisons that are strong enough to kill powerful witches, powerful vampires, and insanity curses.
    • Incantation: "Vintomas Inta Grum, Vin novus novasomin. Vintomas Inta Grum Vin Callus novasomin"
    • Requirements: Herbs, Salt, Candles, Runic spellings of the linked targets, Blood of each linked target.
  • Spirit Transcending Spell: A spell that uses a powerful grimoire and the magic it represents to enter a trace-like state to enter a spiritual realm of any location, specifically to someone connected to the magic that is being represented.
    • Incantation: "Près settât, Près settât, Près settât..."
    • Requirements: Candles, Several dozens of bones in a six point start, Sacrificial Magic, Circle of bones with a lantern at each cardinal direction, Circle of Salt, Target to channel, Neurotoxin
  • Spirit Banishment Spell: A powerful spell that dates back 1,500 years and adapted to entrap a spirit within a totem or book, making it impossible for them to escape. The original spell was used to kill the body and banish the spirit from the mortal plane.
    • Incantation: "Arrêter majik sa à"
    • Requirements: Salt Circle to bind a spirit
  • Object Teleportation Spell: A spell that is able to transport an object to another location.
    • Incantation: "Phasmatos lacus."
    • Requirements: Adept Witch

— Protection Spells

  • Injury Protection Spell: The spell protects a target, such as a a human, from injuries, even going as far as to allow the body to quickly recover from damaging magical attacks by a witch.
    • Incantation: "Neuralim Strixasi Eviuro Animeom Oblitereseo Thundicus"
  • Protection Spell: A powerful spell that allows a witch to prevent themselves from permanently dying and/or from the soul from moving on after "death". Casting said spell allows them to resurrect should they meet certain doom. However, it appears to be a one time deal and have to be cast again should they wish to continue avoiding death.
    • Incantation: "Magneom Lumiis"
    • Requirements: Spirit Magic / Power from 100 witches, Ancestral Magic (Jocelyn)
  • Expression Protection Spell: The witch can protect anyone from permanent death simply by focusing. It was cast non-verbally by setting beakers of rock salt on fire. With a possession of the target's, the witch connects to them and allows them to resurrect should they meet certain doom . However, it appears to be a one time deal and have to be cast again should she wish to continue avoiding death.
    • Requirements: Expression, Rock Salt, Possession of target
  • Protection Counter Spell: A counter spell to reverse the affects of a protection spell.
    • Incantation: "Ut non zna samo bol"
    • Requirements: Target
  • Compound Protection Spell: A representational spell used to protect a location from harm or malicious intent.
    • Incantation: "De lerula De prium"
    • Requirements: Circle of salt, Representation magic (castle figurine to represent the Compound)
  • Protection Totem Creation Spell: A blue, glowing, crystalline-like orb that is spelled to augment a witch's magic while it protects them from permanent death, should the witch be killed. As an empowered magical totem, it can also be used to bind certain spells, though when destroyed, the bound spells will be undone.
    • Incantation: "Re juviectus Phanem Se rucio Itsium"
    • Requirements: Crystalline Orb

— Resurrection Spells

  • Resurrection Spell: A powerful spell that allows a witch to raise a person from the dead. However, the person who is brought back from death will be cursed with the ability to see ghosts on the Other Side as a consequence.
    • Incantation: "Victus Phasmatis Ex Eleto. Revertas Phasmatis Ut Victus. Victus Phasmatis Ex Eleto. Revertas Phasmatis Ut Victus."
    • Requirements: Spirit Magic / Power of 100 dead witches
  • Resuscitation Spell: A spell used to revive a person immediately after death such as from cardiac arrest.
    • Incantation: "En Dugas, Tuas, Animos"
  • Expression Resurrection Spell: A powerful spell that utilizes the extremely dark and potent magic of Expression to resurrect the body of the deceased. As such, this magic uses the indomitable will of the witch to make the manifestations of their will a reality.
    • Requirements: Expression, Target, Indomitable will
  • Magic Combination Resurrection Spell: An extremely powerful spell that defies the will of Nature by combining powerful magic from the Spirits, the Darkness and Expression in order to resurrect a person.
    • Incantation: "Phasmatos revenios un Animum. Phasmatos revenios un Animum. Phasmatos revenios un Animum."
    • Requirements: Spirit, Dark and Expression Magic, Indomitable will
  • Ancestral Resurrection Spell: A powerful spell used to resurrect a spirit from the Ancestral Plane using the collective power of the Ancestors. If the body has been destroyed, reconstituting the body of the target by means of turning ash and soil to flesh and bone will be required. Subsequently, the target rises from the hardened soil.
    • Incantation: "Fian en che en kanu! Fian en che en kanu! Fian en che en kanu! Fian en che en kanu!"
    • Requirements: Circle of salt, Target's ashes, Soil, Water, Sum total power of the Ancestors
  • Life-Force Control Spell: A powerful spell that allows a witch to either induce death in the target or to resuscitate someone who has died within six minutes.
    • Incantation: "Phasmatos sanguine infudare corra."
    • Requirements: Physical Contact with the Target
  • Shamanistic Resurrection Ritual: A powerful spell that can allow a witch to resurrect a target whose spirit was previously trapped and bound to the Phoenix Stone by locating the spirit in the stone and connecting them with their body. Not specifying the target's name can result in resurrecting an unknown spirit in the targeted body.
    • Incantation: "Ababbas dagoineh mateesah elunatan. (name of the target) melunaweh washaset zagoedan."
    • Requirements: The Phoenix Stone, The Deceased's Corpse, Invoking the Target's Spirit
  • Ritualistic Resurrection Spell: A ritual that utilizes a minimum of six witches to heal the deceased body of a fellow witch, of all harmed that previously came to it, and resurrect them using their blood and bone totems.
    • Incantation: "Le sang des deux frères, les cendres de leurs morts. Le sang des deux frères, les cendres de leurs morts"
    • Requirements: Target's body, Blood from the casting witches
  • Sacrificial Resurrection Spell: A powerful spell that uses the sacrifice of a powerful being, such as a powerful Vampire and their sireline or a witch, in order to resurrect a deceased witch, or other being, whom is in spirit form, by reconstituting the body from the target's remains.
    • Incantation: Yoli conepiya miquilizti
    • Requirements: Target's remains, Sacrificial Magic; Blood from the casting witches and the target's blood; Sage, Talisman (housing the spirit)

— Spells of the Other Side and Ancestral Plane

  • Creation of The Other Side: An ancient and powerful spell used to create an entire, worldwide, purgatorial dimension, commonly known as the Other Side. Such a spell required it to be bound by something eternal in order for its continual existence and as such, the Immortal Genevieve as its Anchor. The Other Side was meant to serve as a prison for Silas after his death, however the spell pulled in every supernatural creature into its dimension. While on the Other Side, Witches had free reign, able to come and go and interact as they pleased while other species were isolated from one another.
    • Incantation: "Verha hel igjen"
    • Requirements: An eternal object (An Immortal)
  • Creation of The Ancestral Plane: An old spell used to create an sub-limbo, purgatorial-like dimension, separate from The Other side. Similar to the spell that crafted The Other Side, it needed to be bound, yet the eternal object used was actually the Earth itself, specifically Vrevdale Cemetery and surrounding Maine soil, allowing for its continual existence. Therefore, Vrevdale's witches, though not limited to, have to be consecrated back to the Earth in order to enter the Ancestral Plane after death, or otherwise remain on The Other Side. Unlike the Other Side's creation, the binding of the Ancestral Plane weakens with time and another ritual has to be performed to reestablish the connection.
    • Incantation: "Di viior Immorenis O bicus"
    • Requirements: An eternal object (The Earth)
  • Veil Manipulation Spell: The spell manipulates the veil between the living world and the supernatural purgatory, such as lowering it, allowing all of the dead to interact with the living or to raise it, to banish the ghosts of deceased supernatural back to the Other Side. The spell can only be performed by the descendants of the witch Renée le Forté (the creator of the Other Side) - the le Forté/Bellemore witches.
    • Incantation: "Rejuviinio Mixelio Impedimorus Spiritictus"
    • Requirements: Expression, Expression Triangle, a le Forté/Bellemore witch, Massive power, (Renée's calcified blood in a Silas' tombstone/Full Moon)
  • Veil Exploitation Spell: On a small scale ritual, the spell is able to exploit a medium's abilities to see and interact with ghosts and to exploit that link to them a stronger foothold on the mortal plane. In doing so, it gives them the ability to physically interact with the world, to come and go as they please. This spell can also be used in conjunction with a banishing spell to fully exploit hole-like elements of the Veil to give any ghost, with unfinished business, free reign on the mortal plane.
    • Incantation: "Co rupeseo Co losectus"
    • Requirements: Medium and their blood, the deceased's photo, dozen candles (Ritual); In conjunction with a banishing spell; Jocelyn's Talisman as a binding agent.
  • Banishing Spell: A spell used to send an unwanted spirit back to the Other Side. Blocking any magic used to allow said spirit to gain a foothold on the mortal plane.
    • Incantation: "Phasmatos Redux Redismo Sus Terra."
    • Requirements: Letting go of spirit and accepting their death
  • Manifestation Spell: A spell that is able to reveal the presence of ghosts to the living also known as veiled matter, giving them a corporeal form.
    • Incantation: "Phasmatos Obscuram, Ex Luces Estnes Qua Umbres. Natus Ignavum Evitem. Phasmatos Obscuram, Ex Luces Estnes Qua Umbres."
    • Requirements: Door to the Other Side, Candles
  • Dark Magic Manifestation Spell: A spell that is used by an Ancestral Spirit, while on the Ancestral Plane, to reveal themselves to the living, giving them a corporeal form.
    • Incantation: "Se que atrae us van el brun'en"
    • Requirements: Dark Magic (presumably), Performed as a Spirit
  • Ancestral Manifestation Spell: A spell that utilizes a Hand of Glory in order to reveal the presence of an Ancestral Spirit on the Ancestral Plane to the living, giving said spirit a temporary corporeal form for as long as the candle burns. The spirit of the witch is bound in a salt circle, separating them from the Ancestral Plane. Should the circle be broken, the spirit will be forced to return.
    • Incantation: "La ma me dicie, dic ka lore."
    • Requirements: A Hand of Glory, Candles, Various herbs, Circle of salt.
  • Soul-Shredding Spell: A spell that is able to "shred" an ancestral spirit into pieces. This spell is performed on the Ancestral Plane and the witch casting the spell utilizes a life-blood stone.
    • Incantation: "Vist aboli anima por eternum"
    • Requirements: Life Blood Stone, Witch Spirits on the Ancestral Plane
  • Soul-Conjuring Spell: A unique spell that is able to "conjure" the soul, or pieces of a shredded soul, of an ancestral spirit back to form while bringing them back into the Ancestral Plane.
    • Incantation: "Localiser nan motus qui souffre de patitur."
    • Requirements: Performed on the Ancestral plane in front of the deceased's tomb, Candles, and Object related to the target
  • Ancestral Plane Untethering Spell: A spell that is able to severe the connection of the Ancestors with the mortal plane, cutting them off from magic. This spell must be performed on the Ancestral Plane and the witch casting the spell utilizes a mystical battery cell to destroy the link.
    • Incantation: "Rompriez le lien vivant."
    • Requirements: Mystical battery cell (un dépot d'argent), Witch Spirit on the Ancestral plane, 'Cornerstone' of the tether (specific tomb).
  • Releasing the Ancestral Well: A powerful spell that utilizes the collective magic of the witch coven to release the ancestral spirits from within the Ancestral Plane, allowing all deceased witches, previously consecrated and held within the dimension, to find peace.
    • Incantation: "Libérez-nous. Libérez-nous..."
    • Requirements: Cornerstone of the dimension (Vrevdale Cemetery), Salt glyph, Numerous witches

— Transference Spells

  • Anchor Transference Ritual: The ceremony will successfully replace the current anchor of the supernatural purgatory with another person or supernatural entity. If the next anchor is a spirit of a deceased, they will be given a foothold in the living plane, though they will remain dead, thus giving the deceased spirit the power to interact with both planes of existence.
    • Incantation: "Im A Pran Khos Suptia Jhem Ai Pada Khe Rassatam. Im A Pran Khos Suptia Jhem Ai Pada Khe Rassatam. Im A Pran Khos Suptia Jhem Ai Pada Khe Rassatam. Ai Pada Se Rassatam. Ai Pada Se Rassatam. Ai Pada Se Rassatam. Ai Pada Se Rassatam."
    • Requirements: Massive source of power (celestial events), Personal belonging of the next anchor, Talisman (Renée)
  • Phoenix Scar Transference Spell: This spell can be used to transfer the curse mark of the Phoenix sword to a living blood relative.
    • Incantation: "Sanguinem cicatrix ex cor pario. sanguinem cicatrix cambitas"
    • Requirements: Blood Relative
  • Hex Transference Spell: This spell used the practice of representational magic to transfer an unwanted spell inflicted upon the target onto a clay doll. It, however, was unable to reverse the effects of a powerful death curse.
    • Incantation: "Voltre mezino cadau. Voltre mezino cadau."
    • Requirements: Golem
  • Dark Object Transference Spell: This spell was used to take the enchantment infused in a Dark Object to be placed onto another object, granting them its specific magical properties.
    • Incantation: "Sanguinem Filio Sanguinem Effugarex perpetuum, Phasmatos Filio Phasmatos Effugarex Perpetuum"
    • Requirements: Target object
  • Sacrificial Anchor Transfer Spell: A spell to transfer the anchored life-force of a sacrificial spell to that of another being, such as a vampire.
    • Incantation: "Mare leurs esprit."
    • Requirements: Sacrificial Anchor; Target intended to be transferred to
  • Cycling Spell: A temporary spell used to transfer or offload the effects of darkness from one's mind to that of another, effectively clearing their mind.
    • Incantation: "Im pedimun dis A viucto"
    • Requirements: Afflicted person, several large candles, five small candles, various colored liquids, unknown herbs, sage smudge stick, white powder, and white crystal

Unlinking Spells

  • Unlinking Spell: A spell that is used to break the link between two or more beings.
    • Incantation: "Phasmatos Ex Solves, Exis Paunos Animotos. Phasmatos De Conjunctos, Sua Facto Dux Male. Phasmatos Ex Solves, Exis Paunos Animotos, De Conjunctos Sua Facto. Phasmatos Devos Male."
    • Requirements: Expression
  • Spell of Unknotting: The spell involves a sanguinum knot, used as a physical representation of the linking spell in question. Once successfully completed, the knot levitates and unties itself signifying that the linking spell has been broken.
    • Incantation: "Phasmatos omnio ligor coldate sangorium... Phasmatos omnio ligata soluto... Phasmatos omnio ligata soluto vingulia cordit."
    • Requirements: Sanguinum knot, Representational Magic
  • Rite of Nines Unlinking Spell: A powerful spell that allows witches to sever the connection between them and eight other individuals. The spell requires the original caster of the linking spell (the centre of the link) to perform it themselves.
    • Incantation: "Sei pour sae kie sei mare noock virgam. Sei pour sae kie sei mare noock virgam."
    • Requirements: 4 Candles, Center of the link

— Vampirism Spells

  • Vampirism Reversal Ritual: The spell allows the witch who cast the spell which made the first Vampires to reverse their immortality, thereby turning them back into humans again.
    • Incantation: "Co res Fie rego Lo coio"
    • Requirements: A ring of salt with a pentagram drawn inside, 5 Lighted Torches, Full moon, Spirit Magic / Power of an entire witch bloodline and two living witches from the bloodline
  • Vampirism Removal Spell: A spell that can reverse the magic of vampirism and turn a vampire back into a human again. This spell was later revealed to be a less-powerful adaptation of a spell designed to use to remove all Non-Traditional Magic from the world.
    • Incantation: "Saplaey Aten Cravi Carmossi Estra Nozholi Gesena Zatavit (Aten Cravi Carmossi)"
    • Requirements: Traditional Magic, Blood of the vampire
  • Heart Stasis Desiccation Spell: A powerful spell that temporarily stops a human heart while an vampire's heart is being stopped so that the vampire can be successfully desiccated.
    • Incantation: "Ocoros Mecante, Aleora Subsitos. Ocoros Mecante, Aleora Subsitos. Olo Santire, Dis Et Brav. Ocoros Mecante, Aleora Subsitos."
    • Requirements: Dark Magic, A Balance amongst the living.
    • Directions: To stop a vampire's heart, the witch must stop a human's heart as well. The spell also requires a physical connection to the vampire's bloodstream, such as a vein or artery (anything that is connected to the heart). The witch can circumvent this direct requirement herself by using a blood link.
  • Desiccation Reversal Spell: A spell that allows a witch to awaken a desiccated vampire to full functionality where it would otherwise require a vast amount of blood.
    • Incantation: "Sin vaca arugas heniga."
    • Requirements: Drop of blood
  • Blood Lust Manipulation Spell: The spell is rooted in sacrificial magic and allows a witch to increase a vampire's thirst massively, making it uncontrollable.
    • Incantation: "Tra nqii Monst ashio Tra ortis Diab ortus"
    • Requirements: Sacrificial Magic, Dead fish as a blood sacrifice, Salt circle